Call to the development team
Posted: Mon Oct 26, 2020 12:32 pm
The recent changes (~nerfs) to different solo specs/classes seem more and more as if the dev team is trying to force people to play certain roles, instead of allowing for diversity and fluidity in builds. I'm a bit worried an unintended side-effect of these changes is taking the fun and longevity out of the game.
I understand you guys want to focus on group play, but a group consists of different players, who more often than not also want to be able to be useful outside of this group play. There is also a solid base of solo/duo/roaming players that love tweaking builds, trying out different specs. Why invest hours and hours in a class that you love because of its roaming abilities, when it can get nerfed at any time and forced into a certain playstyle? I'm afraid it's not guiding players into certain roles, it's pushing them away to different games.
Frankly, and I'm saying this out of a love for the game, I feel like you guys have been taking the 'easy route' a bit lately by just taking away certain specs/tactics that make classes able to participate in smaller settings, and more often than not are the things making the classes fun. Why instead not look at the aspects that make certain classes less attractive and fix those, maybe incorporate some fun elements in those, instead of taking away the fun aspects from classes people are playing succesfully?
Another (smaller) aspect is, in my opinion, the obsessive focus with faction balance. For example in this last patch, taking away the damage on squig leap feels a little weak. Just because Pounce was overperforming for White Lions' single target damage, doesn't mean squigs were overperforming in this department. Yet they get hit with the ban hammer just the same, because 'Faction balance'.
If you really want to look at faction balance, look at the whole faction. Why is order overperforming in forts for example? Well the ranged classes are attractive and fun, people love playing Bright Wizards and Engineers...etc etc...
All in all, this is a call not to lose focus on what brings people to play the game, and what makes warhammer a fun MMO. I understand it's important to have a certain aspect of the game (Warband play) as a focal point, but please don't blatantly nerf and ignore the many other aspects. I feel like it will inevitably drive people away to more diverse games.
I understand you guys want to focus on group play, but a group consists of different players, who more often than not also want to be able to be useful outside of this group play. There is also a solid base of solo/duo/roaming players that love tweaking builds, trying out different specs. Why invest hours and hours in a class that you love because of its roaming abilities, when it can get nerfed at any time and forced into a certain playstyle? I'm afraid it's not guiding players into certain roles, it's pushing them away to different games.
Frankly, and I'm saying this out of a love for the game, I feel like you guys have been taking the 'easy route' a bit lately by just taking away certain specs/tactics that make classes able to participate in smaller settings, and more often than not are the things making the classes fun. Why instead not look at the aspects that make certain classes less attractive and fix those, maybe incorporate some fun elements in those, instead of taking away the fun aspects from classes people are playing succesfully?
Another (smaller) aspect is, in my opinion, the obsessive focus with faction balance. For example in this last patch, taking away the damage on squig leap feels a little weak. Just because Pounce was overperforming for White Lions' single target damage, doesn't mean squigs were overperforming in this department. Yet they get hit with the ban hammer just the same, because 'Faction balance'.
If you really want to look at faction balance, look at the whole faction. Why is order overperforming in forts for example? Well the ranged classes are attractive and fun, people love playing Bright Wizards and Engineers...etc etc...
All in all, this is a call not to lose focus on what brings people to play the game, and what makes warhammer a fun MMO. I understand it's important to have a certain aspect of the game (Warband play) as a focal point, but please don't blatantly nerf and ignore the many other aspects. I feel like it will inevitably drive people away to more diverse games.