WE/wh in rvr wbs- beastlord use.
Posted: Sun Nov 01, 2020 11:14 pm
Something which I'm currently testing.
Main problem WE/wh are facing in rvr wbs is 5 ft range, unlike rest of mdps (and other classes), +related to it- no aoe.
Final set bonus for beastlord gives WE/wh a 10% chance to get a finisher point on being hit. While mods on full beastlord ain't great, this set bonus does allows WE/wh to gain finisher points without having to be in 5 ft range, and with all the aoe thrown around in rvr, in a semi decent rate. Which allows WE/wh to actually play a mdps in a wb, instead of dmg pinata/dagger thrower/leroying in to try and hit at least something (with OYK/DG, it even gives a somewhat decent aoe).
Pretty amusing though that t4 entry set seems to be better for rvr than sov.
Main problem WE/wh are facing in rvr wbs is 5 ft range, unlike rest of mdps (and other classes), +related to it- no aoe.
Final set bonus for beastlord gives WE/wh a 10% chance to get a finisher point on being hit. While mods on full beastlord ain't great, this set bonus does allows WE/wh to gain finisher points without having to be in 5 ft range, and with all the aoe thrown around in rvr, in a semi decent rate. Which allows WE/wh to actually play a mdps in a wb, instead of dmg pinata/dagger thrower/leroying in to try and hit at least something (with OYK/DG, it even gives a somewhat decent aoe).
Pretty amusing though that t4 entry set seems to be better for rvr than sov.