zageen wrote: ↑Sat Nov 07, 2020 12:55 pm
@secrets
Ok so i resume, the chosen oppression will now need a shield. Remember that the real armor buff is around 300 armor, cause it doesn't stack with potion.
So :
Knight gain 50% dmg reduce FROM ALL SOURCES for 10 sec every 30 sec, no requirement
Chosen gain 15% , for 10 sec every every 20 sec, and 300 armor ( 7% physical réduction), so 22% against physical aggressor, for 20 sec every 20 sec, require a PARRY/BLOCK+TARGETED ATTACK
Let's say they will take 3000 (1500 physical and 1500 other) dmg in 30 sec, equally balanced over time like constant aoe) and that the chosen has proc/block parry with 100% uptime AND a target to attack:
the knight will take only 2500 dmg (1000 dmg/10 sec , 50% reduction)
The chosen will proc 2 time (best scenario, ) oppression and gain 15% dmg reduction over 20 sec on elemental dmg:
So 15% of 1000 elemental dmg over 20 sec: 150 dmg reduction of elemental dmg:
The armor buff( 7%)+ is 30 sec duration, 100% uptime, and 15% over 20 sec , so 22% over 1000 dmg and 7% over 500 dmg :
220 +35
150+ 255 dmg = 405 dmg in total over 30 sec
mixed dmg : 405 vs 500
if we do the calculus with 3000 elem dmg over 30 sec : 300 VS 500 DMG reduced
if we do the calculus with 3000 physical dmg over 30 sec: 510 vs 500 dmg reduced
I don't take in action : TH, basic armor ( end game chosen SHIELD SPECCED with def sov have with potion around 5 k 5 armor, 125% reduction, so same for kotbs), crit rate and block/parry/dodge dirupt.
OK so now that i've calculated the dmg we can see that the chosen is way behind:
by 25 % dmg reduction in mixed dmg
by 40 % in elemental dmg reduction
and lead by 2% in physical dmg reduction (KEK)
average 21% less effective than vigilance
So , why do you nerf oppresion that is 20% less effective and need 2 CONDITION ( to parry/block before AND to have a target to hit) by just putting a condition that made a fun offtank build in rvr lake ( i won't lie that ppl that take oppression in smallscale/sc are just bad people) at least "viable", if not just a bit trolly cause the spell is utter garbage atm.
(and i did the calculus on a good timing for the chosen cause it can proc 2 time in 30 sec where the kotbs can only proc 1, imagine on 20 (1 proc each) sec or 40 sec(2 proc each), this spell is even more garbage that you imagine)
So since i didn't bother myself to do this kind of calculus for nothing i propose 2 way of balancing:
1: do not touch it, i like the fact that Kotbs is a super support class and the chosen is designed to be better at dealing dmg, but have tanky but less usefull option to 2 H, even if it's bad.
2: Increase the duration of the 15% dmg reduce to 20 sec, (make it still less usefull than kotbs against non phys dmg, but better for phys dmg , and in a way that make the shatter enchant stronger against chosen)
3: Remove the armor buff and put the flat dmg reduction at 20% for 20 (stonger than kotbs, but still need proc + target and easier to counter with shatter enchant)
PS: Because iT dOeS DAmAgE (on a deftard shield spec?)
PS2: sorry for the english mistakes