Two WE/WH ideas to increase large scale effectiveness without changing solo much.
Posted: Fri Jan 01, 2021 4:14 pm
Two new abilities, usable in and out of stealth:
Smoke Bomb - 25 AP, ground target cloud with 65 range, 30 area. Reduces AOE damage taken by allies in the cloud by 15%. Lasts 10 seconds, 30 second cooldown.
This would provide some cover and defenses to your group/warband if you're taking heavy AOE damage. Would not be too useful in small scale, but several WE/WH could stagger and spread these around keeps to help their team. It would also be useful in Warband/Group PvE.
Charged (WH)/Venom (WE) Caltrops - 20 AP, scatters 9-16 (random) caltrops at feet in a 10 foot radius. When a target steps on one, it explodes, dealing 100-125 corporeal damage in a 10 foot area and snaring for 20 percent for 1 second. Lasts for 1 minute on the ground, 20 second cooldown.
Single targets can be more careful maneuvering around these, but this will deal a good amount of AOE damage to a cluster of people charging through a zone as each one gets hit by several detonations, and the snare would effectively last longer as staggered explosions keep clumps of enemies snared. Would be worthy of a GCD for damage in Warband RvR/PvE as well
Smoke Bomb - 25 AP, ground target cloud with 65 range, 30 area. Reduces AOE damage taken by allies in the cloud by 15%. Lasts 10 seconds, 30 second cooldown.
This would provide some cover and defenses to your group/warband if you're taking heavy AOE damage. Would not be too useful in small scale, but several WE/WH could stagger and spread these around keeps to help their team. It would also be useful in Warband/Group PvE.
Charged (WH)/Venom (WE) Caltrops - 20 AP, scatters 9-16 (random) caltrops at feet in a 10 foot radius. When a target steps on one, it explodes, dealing 100-125 corporeal damage in a 10 foot area and snaring for 20 percent for 1 second. Lasts for 1 minute on the ground, 20 second cooldown.
Single targets can be more careful maneuvering around these, but this will deal a good amount of AOE damage to a cluster of people charging through a zone as each one gets hit by several detonations, and the snare would effectively last longer as staggered explosions keep clumps of enemies snared. Would be worthy of a GCD for damage in Warband RvR/PvE as well