Page 1 of 2

Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 4:14 pm
by teiloh
Two new abilities, usable in and out of stealth:

Smoke Bomb - 25 AP, ground target cloud with 65 range, 30 area. Reduces AOE damage taken by allies in the cloud by 15%. Lasts 10 seconds, 30 second cooldown.

This would provide some cover and defenses to your group/warband if you're taking heavy AOE damage. Would not be too useful in small scale, but several WE/WH could stagger and spread these around keeps to help their team. It would also be useful in Warband/Group PvE.


Charged (WH)/Venom (WE) Caltrops - 20 AP, scatters 9-16 (random) caltrops at feet in a 10 foot radius. When a target steps on one, it explodes, dealing 100-125 corporeal damage in a 10 foot area and snaring for 20 percent for 1 second. Lasts for 1 minute on the ground, 20 second cooldown.

Single targets can be more careful maneuvering around these, but this will deal a good amount of AOE damage to a cluster of people charging through a zone as each one gets hit by several detonations, and the snare would effectively last longer as staggered explosions keep clumps of enemies snared. Would be worthy of a GCD for damage in Warband RvR/PvE as well

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 4:35 pm
by Eisboleas
Nice idea !

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 4:37 pm
by Sundowner
better than aoe amor pen :D :D

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 4:39 pm
by Sinisterror
Very nice! add asap

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 4:44 pm
by Naelar
Only WH should have this. Destro too OP.

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 4:52 pm
by soldude
Good ide!

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 4:59 pm
by Ysaran
I like the idea, but maybe the CDs are a bit too short. At least for the 1st abilities...

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 5:11 pm
by teiloh
Thanks! The specifics are just for brainstorm, and could be adjusted

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 6:04 pm
by jughurta69
I don't agree with this proposal AoE is the problem

What would be interesting is a city and Sc's debuff which decreases the number of targets hit to 6 in AoE

So all gameplay will be necessary, ST, Aoe, debuff etc ...and not just aoe spam

Re: Two WE/WH ideas to increase large scale effectiveness without changing solo much.

Posted: Fri Jan 01, 2021 8:03 pm
by teiloh
That would cut AOE numbers by anywhere from 50-75%

I think in general uncapped AOE will render most single target specs non-viable for large scale RvR, but that's a broader problem