Re: [Poll] Do you like new armor appearance change?
Posted: Mon Jan 25, 2021 3:04 pm
Isn't that what always happens? People don't like lots of text gotta keep it very very short
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=43250
Isn't that what always happens? People don't like lots of text gotta keep it very very short
The poll here speaks for itself as well.GamesBond wrote: ↑Mon Jan 25, 2021 12:08 amWe don't do these changes to kick people out of the community or to bother them, we test things, that's the nature of the project. And through constructive and viable feedback, we improve what can be improved and that's exactly what we're going to do regarding this matter. I hope you didn't only express your discontent here, and filled the survey in-game?
-We extended the survey to the whole weekend in order to allow more people to vote. We have the data and we'll share it soon.
To give a quick answer to the two topics that were created, the majority noticed no performance enhancement in-game, after the appearance change. More details will be shared soon.
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And one last thing, the majority of the players voted nothing. Absolutely nothing, they didn't provide feedback and simply closed the survey.
When you're given the opportunity to share your voice, please do...
First things first, I never said that it is meaningless, don't know when you get that from, but nevermind that I guess. I simply stated my opinion just as you just did yours.NSKaneda wrote: ↑Mon Jan 25, 2021 1:02 pm
Empathy lvl +100.
With alt app (transmog) you can fix broken sets - almost all of them are v i s u a l l y mismatched. You can use your favourite shield (size matters!). You can work around weird sticking out bits that make your toon way taller than it should be (magus horns are a prime example of that). You can make your guild look like they're one unit to recognize each other on the battlefield (Bitterstones are a prime example of that). And last but not least: your enemies will fight you personally, not another copy paste mob in "lvl indicator visuals" which you can't really see outside of 1v1 anyway.
It also makes a lot of players feel better about their characters, having spent dozens of hours getting that toon to look just right.
And killing same looking mobs one after the other, day after day is boring af.
Just because you don't care doesn't make it meaningless. If anything it shows your attitude towards others.
You mix up two different things I'm afraid. That "I don't care part" which you wrongly interpret as "I don't care about this issue" means that I don't care about the other side's transmogs - therefore don't need to see them in combat -> supporting the option to not see enemy transmogs. This in no way devalues my stance and validity of my opinion on this subject.Mistdancer wrote: ↑Mon Jan 25, 2021 1:06 pmThis exact quote proves my above point 100%. If one "does not care" for an issue, their opinion holds lesser validity than someone's who cares for the same issue.
Jaffawer wrote: ↑Mon Jan 25, 2021 4:14 pm First things first, I never said that it is meaningless, don't know when you get that from, but nevermind that I guess. I simply stated my opinion just as you just did yours.
You are right that it may fix alot of weird armour mismatch and whatnot, but I don't really care how my opponents look like or what they think about my transmog, I for example find destro armours ugly and thus don't care about how they look like. Most of the time I don't even have the time to observe what armour that one rando wears in the cluster of 3 or more warbands.
GamesBond wrote: ↑Mon Jan 25, 2021 10:31 am As I said the results will be shared, I will send the links tonight - Max was uploading them on the website. You will see how close the results are, if half of the community likes the change while the other half doesn't, was it really a game mess-up? It might be for you, but not for the others. We will talk internally about the results and come up with a solution that suits the community, but also one that accounts for both opinions.
As for my personal opinion, I agree with you that surveys are meant to be done before a major change, in most cases it would save devs some time but it could also lack the basic testing for players to experience that change. Both ways are not perfect, but your point is clear and understood.
I do see your point and can agree on some of them, but in my opinion I don't think that this really matters in large-scale combat (and I am sure that it improves server performance as well which is the most important to me). There are however cases like scenarios and small group-fights where being able to see other side's transmog can be, for some, a good thing as you said. The issue is that I guess there is no way to make a system that would enable or disable transmog visibility based on the number of players in combat.NSKaneda wrote: ↑Mon Jan 25, 2021 4:32 pmJaffawer wrote: ↑Mon Jan 25, 2021 4:14 pm First things first, I never said that it is meaningless, don't know when you get that from, but nevermind that I guess. I simply stated my opinion just as you just did yours.
You are right that it may fix alot of weird armour mismatch and whatnot, but I don't really care how my opponents look like or what they think about my transmog, I for example find destro armours ugly and thus don't care about how they look like. Most of the time I don't even have the time to observe what armour that one rando wears in the cluster of 3 or more warbands.
Aye, you are right in saying that seeing what some random player wears in a wb clash is impossible - patterns of enemies however are noticeable now (as in wave after wave of same looking toons).
By meaningless I meant that if you (and other players) don't care how your opponent looks like the odds should be in favour of alt appearance. Since it doesn't make a difference, i.e. doesn't mean anything, then those who care about aesthetics shouldn't be limited in their choices. It does bring a lot of life and variety to the lakes, at least in my (and people I've talked to) perception. Then there's this thing with alt apps having positive impact on play style (more confidence for one) but that can swing both ways. My lowbies are certainly attacked more by invaderlings nowadays
I didn't mean for my words to be personal attack and I'm sorry if you thought them as such.
Jaffawer wrote: ↑Mon Jan 25, 2021 4:41 pmI do see your point and can agree on some of them, but in my opinion I don't think that this really matters in large-scale combat (and I am sure that it improves server performance as well which is the most important to me). There are however cases like scenarios and small group-fights where being able to see other side's transmog can be, for some, a good thing as you said. The issue is that I guess there is no way to make a system that would enable or disable transmog visibility based on the number of players in combat.