Siegetowers
Posted: Thu Feb 04, 2021 3:33 pm
Hello,
RoR has a big advantage over other RvR/largescale pvp mmos on the market. The Realm Vs Realm and the keep sieges.
Some of us might remember our first keep-siege either on Age of Reckoning or here on RoR. A sea of red names beneath your castle walls, every tower and battlement manned, collision, effects projectiles, a frontline of shields and whatever else made this moment feel epic where other games dont stand a chance.
Those moments are what attract a big portion of players when they see gameplay videos, when we want to attract the largescale pvp audience.
But unfortuneatly attacking a keep on RoR is not as epic or fun and the firsttime epic feeling quickly fades and gets replaced with boredom or annoyance over how simple and limmited besieging is.
There has been mentioned about Siegetowers before. And if the Devs have the tools, I truely feel this could spice up both the besieging fun, defence and zonelocking.
There are a few models already in the game. The one we almost all have walked up, is in the scenario "Gates of Ekrund". A simple ramp leading up to a wall and vola we are up in wall-hight.
A few other siegetower models i have found in the game were mostly around pve warcamps and questhubs:
https://imgur.com/a/RR1z9Re
https://imgur.com/a/ss4ril6
IF these models, or even new models could be implimented it would be fantastic!
Instead of four players out of a massive battlehost are responsable for ramming down the gate. And everyone else is basicly just protecting the ram from defenders jumping it, we could have this extra layer of attention to breach and spread the focus out over all of the walls.
Siegetowers being slow moving structures built by resources in a "siegecamp" where supply runners can drop resources to build a tower, and afterwards players push the slow moving tower up towards the walls would direct and attract alot of the defenders attention and fire. If these models had massive health and required to be focus fired down before they reach the wall it could create breathing room for MPDS trying to bypass posterns, tanks ramming and whatever else is ongoing during a siege.
Basicly a siegetower option would openup for one more entrypoint so everything is not just a single chockpoint, with no line of sight to your healers(postern pushes). Along side of an option to distract, and presure the defenders at the wall. Who can defend and repell the siegetower if they focus it fast enough.
I dont really care too much about how it would be implimented, i just really feel like orvr and besieging needs an improvement. Now more than ever when we see stalemates, 5star locks and turle for door-repair bags.
Thourghts?
RoR has a big advantage over other RvR/largescale pvp mmos on the market. The Realm Vs Realm and the keep sieges.
Some of us might remember our first keep-siege either on Age of Reckoning or here on RoR. A sea of red names beneath your castle walls, every tower and battlement manned, collision, effects projectiles, a frontline of shields and whatever else made this moment feel epic where other games dont stand a chance.
Those moments are what attract a big portion of players when they see gameplay videos, when we want to attract the largescale pvp audience.
But unfortuneatly attacking a keep on RoR is not as epic or fun and the firsttime epic feeling quickly fades and gets replaced with boredom or annoyance over how simple and limmited besieging is.
There has been mentioned about Siegetowers before. And if the Devs have the tools, I truely feel this could spice up both the besieging fun, defence and zonelocking.
There are a few models already in the game. The one we almost all have walked up, is in the scenario "Gates of Ekrund". A simple ramp leading up to a wall and vola we are up in wall-hight.
A few other siegetower models i have found in the game were mostly around pve warcamps and questhubs:
https://imgur.com/a/RR1z9Re
https://imgur.com/a/ss4ril6
IF these models, or even new models could be implimented it would be fantastic!
Instead of four players out of a massive battlehost are responsable for ramming down the gate. And everyone else is basicly just protecting the ram from defenders jumping it, we could have this extra layer of attention to breach and spread the focus out over all of the walls.
Siegetowers being slow moving structures built by resources in a "siegecamp" where supply runners can drop resources to build a tower, and afterwards players push the slow moving tower up towards the walls would direct and attract alot of the defenders attention and fire. If these models had massive health and required to be focus fired down before they reach the wall it could create breathing room for MPDS trying to bypass posterns, tanks ramming and whatever else is ongoing during a siege.
Basicly a siegetower option would openup for one more entrypoint so everything is not just a single chockpoint, with no line of sight to your healers(postern pushes). Along side of an option to distract, and presure the defenders at the wall. Who can defend and repell the siegetower if they focus it fast enough.
I dont really care too much about how it would be implimented, i just really feel like orvr and besieging needs an improvement. Now more than ever when we see stalemates, 5star locks and turle for door-repair bags.
Thourghts?