sharpened edge suggestion
Posted: Wed Feb 10, 2021 9:53 am
SHARPENED EDGE
My suggestion is to make the Witch Elf’s Carnage tree tactic “sharpened edge” useful, either by reducing its icd to 0.5 secs or by buffing its damage substantially.
REASONING BEHIND MY SUGGESTION:
In its current state, this tactic is utterly useless and no one would even look twice at it. Even with my suggestion implemented not many people would use it, but it does open up new possibilities of interesting sub specs, specifically a kind of reflect build for WE which would in turn make invader’s last bonus desirable in conjunction with the tactic. A beautiful synergy would be achieved.
In my opinion it’s sad that many interesting tactics remain neglected fossils in the game and are never used when, with some minor change, they would open up new venues for improving and diversifying your class in original ways, while remaining far from gamebreaking and staying perhaps niche or even suboptimal but a sight for sore eyes for those players that want to stray a bit from the beaten path and come up with imaginative subspecs without upsetting the mainstream direction of the game.
My suggestion is to make the Witch Elf’s Carnage tree tactic “sharpened edge” useful, either by reducing its icd to 0.5 secs or by buffing its damage substantially.
REASONING BEHIND MY SUGGESTION:
In its current state, this tactic is utterly useless and no one would even look twice at it. Even with my suggestion implemented not many people would use it, but it does open up new possibilities of interesting sub specs, specifically a kind of reflect build for WE which would in turn make invader’s last bonus desirable in conjunction with the tactic. A beautiful synergy would be achieved.
In my opinion it’s sad that many interesting tactics remain neglected fossils in the game and are never used when, with some minor change, they would open up new venues for improving and diversifying your class in original ways, while remaining far from gamebreaking and staying perhaps niche or even suboptimal but a sight for sore eyes for those players that want to stray a bit from the beaten path and come up with imaginative subspecs without upsetting the mainstream direction of the game.