Non-Linear Zone Locks
Posted: Sat Feb 13, 2021 6:24 pm
In the current system primetime can cause a dead lock in t4 zones for hours. You need to lock the entire pairing + the fort, starting with t2. But since t2-4 are now merged, is there any real reason to keep the order of locking linear?
Instead of locking t2->t3->t4, there is no reason you cant lock t3->t4->t2. As long as you still lock the entire pairing you can get to fort, then to city.
It doesn't change much, but atleast the final zone before fort might be an interesting change of scenery if the order of lock were shuffled. So High Pass opened first, then Reikland, then ended in Troll Country for the fort... or any combination thereof.
Instead of locking t2->t3->t4, there is no reason you cant lock t3->t4->t2. As long as you still lock the entire pairing you can get to fort, then to city.
It doesn't change much, but atleast the final zone before fort might be an interesting change of scenery if the order of lock were shuffled. So High Pass opened first, then Reikland, then ended in Troll Country for the fort... or any combination thereof.