Re: Ideas - New SC Mechanics
Posted: Wed Feb 17, 2021 10:18 am
From quick internet search:
Kadrin Valley Pass – That would be the map above. I know nothing of it aside from 5 capture points (perhaps on the same mechanic as Gromril Crossing and BFP?): Borradin Ruins, Gungnir’s Bridge, Kordhal’s Lookout, Slayer Basin, Swamp Rat Marsh. Certainly looks like a fun map, depends on scale though. One can dream.
source
Castle Fragendorf - a giant scenario and a giant castle, it will take the player 3 minutes to climb to the top. The purpose of the map is to capture certain objects in the castle, after the objects are taken under control, you need to cross the river over the bridge and take the bomb lying in the small castle and return with it back, then apparently the castle will be blown up.
The number of players is 24 to 24.
source
Seems like some of my ideas are in line with what was intended
There's also Reikland quest called Fragendorf Shall Fall, got to do it later today to see what bits of fluff it holds.
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Edit: more info on Kadrin Valley:
Kadrin Valley Pass is a Warhammer Online domination scenario which takes place in an area of open countryside in Kadrin Valley. The objectives are a squadron of crashed gyrocopters that need repairing. Currently, this scenario is not implemented in the game, as Gromril Crossing is the only active Scenario for Kadrin Valley.
Source
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Lost as they were, the One Toofz unwittingly stumbled upon a well-hidden and secluded dwarven outpost, Hadgrin’s Watch, guarding the south-eastern approaching to Kadrin Valley. Though Karak Kadrin and its garrison of slayers are sworn to protect Peak Pass, the rangers set up a small outpost nearby to monitor the labyrinth of passes leading to the rear of Karak Kadrin. With the help of a half-dozen gyrocopters the rangers are the far-seeing eyes of the Slayer Keep. Now the greenskins have stumbled upon this remote location and have descended upon it with a vicious fury, already swarming the gyrocopter pads and destroying the four that couldn’t get airborne in time. Two precious gyrocopters remain circling above and guiding the forces of Order from nearby Kadrin Valley to rescue the survivors of Hadgrin’s Watch, secure the pass, and salvage what they can of the important location.
Kadrin Valley Pass is the newest scenario in Warhammer. The scenario is a five-point tug-of-war scenario with the battle beginning over Icerapids Bridge centrally located in the small valley. The forces of Order push back from the Skycloud Tower of Hadgrin’s Watch and try to maintain their hold on the already damaged Outer Gate and the Gyrocopter Hanger. The forces of Destruction have already captured the Brewery and Gyrocopter Landing Pads. A bloody struggle is being waged in the valleys behind Karak Kadrin, and the fate of this small outpost will be tied with the fate of the Slayer Keep.
Source + fluff
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Click here to watch on YouTube
Controlling steam tank in massive scenario would be so cool
Kadrin Valley Pass – That would be the map above. I know nothing of it aside from 5 capture points (perhaps on the same mechanic as Gromril Crossing and BFP?): Borradin Ruins, Gungnir’s Bridge, Kordhal’s Lookout, Slayer Basin, Swamp Rat Marsh. Certainly looks like a fun map, depends on scale though. One can dream.
source
Castle Fragendorf - a giant scenario and a giant castle, it will take the player 3 minutes to climb to the top. The purpose of the map is to capture certain objects in the castle, after the objects are taken under control, you need to cross the river over the bridge and take the bomb lying in the small castle and return with it back, then apparently the castle will be blown up.
The number of players is 24 to 24.
source
Seems like some of my ideas are in line with what was intended
There's also Reikland quest called Fragendorf Shall Fall, got to do it later today to see what bits of fluff it holds.
-
-
Edit: more info on Kadrin Valley:
Kadrin Valley Pass is a Warhammer Online domination scenario which takes place in an area of open countryside in Kadrin Valley. The objectives are a squadron of crashed gyrocopters that need repairing. Currently, this scenario is not implemented in the game, as Gromril Crossing is the only active Scenario for Kadrin Valley.
Source
-
Lost as they were, the One Toofz unwittingly stumbled upon a well-hidden and secluded dwarven outpost, Hadgrin’s Watch, guarding the south-eastern approaching to Kadrin Valley. Though Karak Kadrin and its garrison of slayers are sworn to protect Peak Pass, the rangers set up a small outpost nearby to monitor the labyrinth of passes leading to the rear of Karak Kadrin. With the help of a half-dozen gyrocopters the rangers are the far-seeing eyes of the Slayer Keep. Now the greenskins have stumbled upon this remote location and have descended upon it with a vicious fury, already swarming the gyrocopter pads and destroying the four that couldn’t get airborne in time. Two precious gyrocopters remain circling above and guiding the forces of Order from nearby Kadrin Valley to rescue the survivors of Hadgrin’s Watch, secure the pass, and salvage what they can of the important location.
Kadrin Valley Pass is the newest scenario in Warhammer. The scenario is a five-point tug-of-war scenario with the battle beginning over Icerapids Bridge centrally located in the small valley. The forces of Order push back from the Skycloud Tower of Hadgrin’s Watch and try to maintain their hold on the already damaged Outer Gate and the Gyrocopter Hanger. The forces of Destruction have already captured the Brewery and Gyrocopter Landing Pads. A bloody struggle is being waged in the valleys behind Karak Kadrin, and the fate of this small outpost will be tied with the fate of the Slayer Keep.
Source + fluff
-
Click here to watch on YouTube
Controlling steam tank in massive scenario would be so cool