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New Dwarf Mount
Posted: Sun Feb 14, 2021 2:45 pm
by zulnam
We've all seen it. For a glimpse, we saw the real difference between the dirty proletariat pushing the rvr lakes and the dev bourgoisie, sipping martinis from their ivory, 5-star, towers.
They want more dwarfs? More tanks? Well
I say WE (
we as in us, not witch elves) want WHEELS DAMMIT!
Dwarfs rise up!
Idk, find a chair or something.
Re: New Dwarf Mount
Posted: Sun Feb 14, 2021 4:20 pm
by OddSean
Now this right here, is a quality shitpost.
Re: New Dwarf Mount
Posted: Sun Feb 14, 2021 5:07 pm
by Grock
The answer to this question is of course always YES
Re: New Dwarf Mount
Posted: Sun Feb 14, 2021 5:27 pm
by Rumpel
More mounts for Witch Elves!
Re: New Dwarf Mount
Posted: Sun Feb 14, 2021 8:53 pm
by zulnam
They even have flying mounts!
That's it.
I'm starting my own server.
With blackjack.
And hookers.
In fact, forget the blackjack!
Aaaaah screw the whole thing...
Re: New Dwarf Mount
Posted: Mon Feb 15, 2021 12:20 am
by Kaelang
You won’t need mounts soon.
Re: New Dwarf Mount
Posted: Mon Feb 15, 2021 1:42 am
by Darks63
Kaelang wrote: Mon Feb 15, 2021 12:20 am
You won’t need mounts soon.
Where we are going we wont need roads?
Re: New Dwarf Mount
Posted: Mon Feb 15, 2021 10:59 am
by Whyumadbro
Kaelang wrote: Mon Feb 15, 2021 12:20 am
You won’t need mounts soon.
more teleport items? you guys are amazing
Re: New Dwarf Mount
Posted: Mon Feb 15, 2021 11:01 am
by wachlarz
hahaha
Re: New Dwarf Mount
Posted: Mon Feb 15, 2021 11:26 am
by zulnam
Kaelang wrote: Mon Feb 15, 2021 12:20 am
You won’t need mounts soon.
That can only mean one thing...
Lore-friendly underground fast movement via new Dwarf Mining ability, as seen on the
Warhammer wiki.
Ok, so:
normal mount speed, 50%/60%
while underground, dwarfs are basically invisible (similar to WH/WE stealth)
while mounted (and underground), dwarf player screen goes completely black (except UI) to simulate dark mining conditions. Players have to navigate using map.
Vertical ledge collision still present, but dwarfs can tunnnel under under physical game objects (like outer wall or trees; not inside keep/fort though).
While occupying the same spot as another physical object, the mining abilities (which would basically act as dismount at this point) is greyed out.
In order to visualise how this would work, here is a friendly simulation of what a dwarf warband
would look like in RvR: