Targetting inanimate objects override
Posted: Thu Mar 04, 2021 12:44 pm
after 2 months one of my biggest frustrations is inanimate objects locking up my target.
Eg. Highpass cemetery, Attack on Praag, etc.
I try to capture the crypt and now have crypt in my target. I get jumped by a stealther and attempt to TAB target to nearest enemy and the TAB action will not override the inanimate crypt as my focus target
This is bad, my keystroke target request should override any/all previous targetting especially the clickable, inanimate object. I shouldn't have to mouse target or escape then tab target... it should fricken work.
This happens way more often since many SCs and RVR engagements have inanimate, targetable things
- all gates
- all flags and capture points
- RVR rams, gates, keep doors, postern doors, doors to some BOs which are in buildings
please address
Mag
Eg. Highpass cemetery, Attack on Praag, etc.
I try to capture the crypt and now have crypt in my target. I get jumped by a stealther and attempt to TAB target to nearest enemy and the TAB action will not override the inanimate crypt as my focus target
This is bad, my keystroke target request should override any/all previous targetting especially the clickable, inanimate object. I shouldn't have to mouse target or escape then tab target... it should fricken work.
This happens way more often since many SCs and RVR engagements have inanimate, targetable things
- all gates
- all flags and capture points
- RVR rams, gates, keep doors, postern doors, doors to some BOs which are in buildings
please address
Mag