Should Weekend-Event Scenarios be Solo Queue (PUG) Only?
Posted: Mon Mar 08, 2021 2:09 am
Hello,
Here is my opinion on this:
A lot of players have neither the time, nor the desire to form and coordinate premades for weekend scenarios. They just have occasional slots of 30-40 minutes in-between other activities on the weekend and want to log in for a quick SC queue and have fun. Hopefully, also manage to get the event reward to stay competitive throughout the week.
This is all good and well, but the reality you are faced with as a PUG player on a weekend is brutal. Renown and XP increases on the Event scenario attract guild premades of BiS-geared veterans coupled with fresh recruits, who are essentially being boosted through a 4-5 hour merciless farm of PUG compositions during the weekend. If that happens during the time of the day you have set aside for playing, you are pretty much screwed.
I fully understand that this is a group-oriented game and that forming teams should come first. However, I do think that if you want a group-based experience there are plenty of options - keeps, forts, cities, public quests. Of course, if you want the team experience in a scenario, there are ranked scenarios also.
Personally, I think that forming a premade with the sole purpose of farming casual players during a weekend event is not only dishonourable, but also damaging to the prospects of growing the player base. A lot of players just quit, angry and frustrated, and never come back to the game after such an experience.
I think that making event scenarios solo queue only will attract and retain more of the players who have limited time to play. The weekend-event scenario massacres are not for the faint of heart, and are quite discouraging to new players. They may not feel included and motivated to play, which negates the whole point of the "event".
What do you think?
Regards,
Mruvka
Here is my opinion on this:
A lot of players have neither the time, nor the desire to form and coordinate premades for weekend scenarios. They just have occasional slots of 30-40 minutes in-between other activities on the weekend and want to log in for a quick SC queue and have fun. Hopefully, also manage to get the event reward to stay competitive throughout the week.
This is all good and well, but the reality you are faced with as a PUG player on a weekend is brutal. Renown and XP increases on the Event scenario attract guild premades of BiS-geared veterans coupled with fresh recruits, who are essentially being boosted through a 4-5 hour merciless farm of PUG compositions during the weekend. If that happens during the time of the day you have set aside for playing, you are pretty much screwed.
I fully understand that this is a group-oriented game and that forming teams should come first. However, I do think that if you want a group-based experience there are plenty of options - keeps, forts, cities, public quests. Of course, if you want the team experience in a scenario, there are ranked scenarios also.
Personally, I think that forming a premade with the sole purpose of farming casual players during a weekend event is not only dishonourable, but also damaging to the prospects of growing the player base. A lot of players just quit, angry and frustrated, and never come back to the game after such an experience.
I think that making event scenarios solo queue only will attract and retain more of the players who have limited time to play. The weekend-event scenario massacres are not for the faint of heart, and are quite discouraging to new players. They may not feel included and motivated to play, which negates the whole point of the "event".
What do you think?
Regards,
Mruvka