It is time
Posted: Mon Mar 15, 2021 4:21 pm
It is time to nerf that damn SH pet. They had their fun.
The m1 is too strong. The m1 + frenzy is waaay too strong. The m1 + frenzy + a pet with +150% from ballistic is waaaaaaaay too strong. Period.
Who else has that? Nobody. It's overpowered and everybody knows that. They had their fun. Nerf that crap.
EDIT: These are my suggestions to bring the SH more in line with the other classes:
- Squigbeast to M2
- No stacking of Squigbeast and Frenzy
- Spiked Squig down to 100% stat contribution. No other pet has 150% stat contribution.
- Knock down on Not So Fast! has to be removed. They have a pet and access to a strong finisher when skirmishing - things SWs dont have. They haven't had that knock down in the beginning: http://warguide.blogspot.com/2008/10/sq ... rview.html
- Line of sight and range checking for pets need to be improved.
- Run Away! needs to be 5s 20% and break when using an ability. 10s 30% and not breaking (as some people say) is way overpowered for a baseline ability on a ranged dps.
EDIT2: Here the spiked squig does 5422 damage before mitigation in 2 seconds, from 100ft range, with the well known bad range and sight checking ... and the buff lasts 15s ... if you call that normal you are nuts:
https://ibb.co/gSqD3Pz
The m1 is too strong. The m1 + frenzy is waaay too strong. The m1 + frenzy + a pet with +150% from ballistic is waaaaaaaay too strong. Period.
Who else has that? Nobody. It's overpowered and everybody knows that. They had their fun. Nerf that crap.
EDIT: These are my suggestions to bring the SH more in line with the other classes:
- Squigbeast to M2
- No stacking of Squigbeast and Frenzy
- Spiked Squig down to 100% stat contribution. No other pet has 150% stat contribution.
- Knock down on Not So Fast! has to be removed. They have a pet and access to a strong finisher when skirmishing - things SWs dont have. They haven't had that knock down in the beginning: http://warguide.blogspot.com/2008/10/sq ... rview.html
- Line of sight and range checking for pets need to be improved.
- Run Away! needs to be 5s 20% and break when using an ability. 10s 30% and not breaking (as some people say) is way overpowered for a baseline ability on a ranged dps.
EDIT2: Here the spiked squig does 5422 damage before mitigation in 2 seconds, from 100ft range, with the well known bad range and sight checking ... and the buff lasts 15s ... if you call that normal you are nuts:
https://ibb.co/gSqD3Pz