Sorc lack of CC/HD
Posted: Fri Mar 19, 2021 2:20 pm
With the recent implementation of Trivial Blows, the sorc/bw critical damage output is reduced by 25% against a target with Trivial Blows IV. They likely respecialised from Futile Strikes III, which means that they are 15% more likely to be crit. However due to the sorc/bw class mechanic, and crit buffs on targets from tanks, this does not significantly mitigate the damage reduction from specialising TB IV, and sorcs ultimately have their damage output nerfed by around 20-25%. After testing in the duel arena (115% crit damage using 5-piece offensive sov), my WoP on an unguarded target with no resist buffs goes from 2400 critical hit to 1800 when they run trivial blows IV. When resist buffed, it goes down to 1400 (as in any 6v6). On a guarded target this is 700. If against a competent rDPS/healer that detaunts the sorc this is 350. Also note, the Sorc is most often focused in ranked and can rarely produce a full rotation being a stationary caster.
The Sorcs strongest spell cannot hit this low to justify the poor level of CC available to the sorc or the backlash mechanic. SH have pounce, double armor, speed increase, knockback and whatnot in addition to a healdebuff, great sustain damage and can burst hard with their M1.
Sorc has .... an aoe root, which is a no go in ranked giving everyone free immunities and that gets broken instantly. It’s not hard to catch a sorc, AM aoe puddle, rDPS snaring you, and 2 tanks and mDPS charging/pouncing for you. You need to rely on M2 focused mind (60 sec CD) and flee + AP pot. And oh, it’s also bugged, so that sometimes it doesn’t break tanks challenge (got this on video).
Hence, if the sorc damage output is taken away (and even if it wouldn’t have been!) the sorc deserves better CC/HD to counter this. The BW already have a HD but sorc does not so I suggest starting there, making the 13p calamity skill a HD. The base damage of the skill is very low, and the healing doesn’t proc through absorb and is 50% lower against a guarded target so I think this makes perfect sense. Secondly, since root is useless as outlined above, I suggest a remake of the skill. A ranged self-knockback similar to what the SH has that doubles the sorcs armour would be amazing. Please consider letting the sorc have at least one good kiting tool that is on par with SH.
On another note, I am not sure if the introduction of Trivial Blows was a response to high damage numbers from aoe Sorc/BW in city. But I would like to point out that the abilities that sorc damage relies on (infernal wave/ice spikes) have a 65/100 ft range (depending on spec) and is therefore producing a lot fluff damage outside of the focused aoe blob that actually does not lead to any direct kills.
The Sorcs strongest spell cannot hit this low to justify the poor level of CC available to the sorc or the backlash mechanic. SH have pounce, double armor, speed increase, knockback and whatnot in addition to a healdebuff, great sustain damage and can burst hard with their M1.
Sorc has .... an aoe root, which is a no go in ranked giving everyone free immunities and that gets broken instantly. It’s not hard to catch a sorc, AM aoe puddle, rDPS snaring you, and 2 tanks and mDPS charging/pouncing for you. You need to rely on M2 focused mind (60 sec CD) and flee + AP pot. And oh, it’s also bugged, so that sometimes it doesn’t break tanks challenge (got this on video).
Hence, if the sorc damage output is taken away (and even if it wouldn’t have been!) the sorc deserves better CC/HD to counter this. The BW already have a HD but sorc does not so I suggest starting there, making the 13p calamity skill a HD. The base damage of the skill is very low, and the healing doesn’t proc through absorb and is 50% lower against a guarded target so I think this makes perfect sense. Secondly, since root is useless as outlined above, I suggest a remake of the skill. A ranged self-knockback similar to what the SH has that doubles the sorcs armour would be amazing. Please consider letting the sorc have at least one good kiting tool that is on par with SH.
On another note, I am not sure if the introduction of Trivial Blows was a response to high damage numbers from aoe Sorc/BW in city. But I would like to point out that the abilities that sorc damage relies on (infernal wave/ice spikes) have a 65/100 ft range (depending on spec) and is therefore producing a lot fluff damage outside of the focused aoe blob that actually does not lead to any direct kills.