The misconception about Engi/magi
Posted: Fri Mar 19, 2021 3:24 pm
Alright I guess it is time to actually have this conversation.
There seem to be a wildly spread assumption that Engineer and Magus are two really poor classes, and they are never seeing invitations to City or orvr closed warbands.
So lets start by splitting this up, and I will try my very best to not name or shame here.
Most engineers and magi are not getting invited into City and oRvR simply because the careers are complex. Not only are we in a melee meta for Cities but the difference between an average engineer picked up on the streets of altdorf/ic and taken into engamge pvp is like night and day, compared to someone you know and trust can pull off the career. (for now avoding the "why" and "how"!)
So when there is such a big difference between underperforming average engineers/magi and topend engineers and magi who will outperform Everyone else in damagedone category, while bringing topend utility debuffs AND crowdcontrol plus being a rather durable damagedealing career. Then yes, the expectations are higher to the players who pilot these careers when it comes to endgame pvp.
Over the last couple of months a handful of Engineers and especially one magi have shown that they can output about double(and some times more) damage-done, than any other career in the game. Several of the City-siege related discords have plenty of screenshots and this claim is backed by those and a consistant performance above everyone else. Again only from a handful of players, and not by everyone piloting these careers(!)
Since there is this big difference in what average joy can do on the careers and what really good players can do, maybe that is something that should be focused on. Instead of instantly going into victum mode about "buhu how are we ever going to get invited now?".
I am by nomeans a perfect engineer player myself, I would actually go as far and saying I suck at playing the class when it comes to dealing damage. The controling part of the class, I do feel like I have a better grasp on. So when I make this post, I do have some hours on my 79 engineer in closed warband pvp mainly. Managing the turret mechanic and dishing out tops of damage was never what I wanted from the class, because in my eyes it is simply a powerhouse of utility and CC and I would run with one even if it dealt 1damage per ability.
https://media.discordapp.net/attachment ... nknown.png
Magus and engineer internal differences aside, these two careers were outperforming everyone else for damage up untill last patch and after seeing others run the numbers this does look to be a damage nerf for sure. but im willing to bet on the really skilled pilot players can still be on the top-end of the scoreboard even after the patch.
If anyone is still not convinced and this this is unheard of nerfing these classes, maybe it is time to look towards how to improve and catch up because the classes are doing just fine. The might be harder to play, but that kinda comes along with having all those different abilities and figureing out when and how to use them.
Because the last few months Magus holds the record with 11mil damage done in instance1 premade vs premade.
And a couple of engineers have pulled simular numbers in premade vs premade involving some of the best players on the server against them.
There seem to be a wildly spread assumption that Engineer and Magus are two really poor classes, and they are never seeing invitations to City or orvr closed warbands.
So lets start by splitting this up, and I will try my very best to not name or shame here.
Most engineers and magi are not getting invited into City and oRvR simply because the careers are complex. Not only are we in a melee meta for Cities but the difference between an average engineer picked up on the streets of altdorf/ic and taken into engamge pvp is like night and day, compared to someone you know and trust can pull off the career. (for now avoding the "why" and "how"!)
So when there is such a big difference between underperforming average engineers/magi and topend engineers and magi who will outperform Everyone else in damagedone category, while bringing topend utility debuffs AND crowdcontrol plus being a rather durable damagedealing career. Then yes, the expectations are higher to the players who pilot these careers when it comes to endgame pvp.
Over the last couple of months a handful of Engineers and especially one magi have shown that they can output about double(and some times more) damage-done, than any other career in the game. Several of the City-siege related discords have plenty of screenshots and this claim is backed by those and a consistant performance above everyone else. Again only from a handful of players, and not by everyone piloting these careers(!)
Since there is this big difference in what average joy can do on the careers and what really good players can do, maybe that is something that should be focused on. Instead of instantly going into victum mode about "buhu how are we ever going to get invited now?".
I am by nomeans a perfect engineer player myself, I would actually go as far and saying I suck at playing the class when it comes to dealing damage. The controling part of the class, I do feel like I have a better grasp on. So when I make this post, I do have some hours on my 79 engineer in closed warband pvp mainly. Managing the turret mechanic and dishing out tops of damage was never what I wanted from the class, because in my eyes it is simply a powerhouse of utility and CC and I would run with one even if it dealt 1damage per ability.
https://media.discordapp.net/attachment ... nknown.png
Magus and engineer internal differences aside, these two careers were outperforming everyone else for damage up untill last patch and after seeing others run the numbers this does look to be a damage nerf for sure. but im willing to bet on the really skilled pilot players can still be on the top-end of the scoreboard even after the patch.
If anyone is still not convinced and this this is unheard of nerfing these classes, maybe it is time to look towards how to improve and catch up because the classes are doing just fine. The might be harder to play, but that kinda comes along with having all those different abilities and figureing out when and how to use them.
Because the last few months Magus holds the record with 11mil damage done in instance1 premade vs premade.
And a couple of engineers have pulled simular numbers in premade vs premade involving some of the best players on the server against them.