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Scenario matchmaking is awful

Posted: Wed Mar 24, 2021 5:25 pm
by sergteo
Idk what's the algorythm used to distribute players but i can assure you that i play scenarios on a regular basis and is not ok

On one scenario you'll find 4 dps and no healers, right after you join the next scenario and surprise, there are all the healers!, alongside with 6 tanks and no dps.
If these people are all queued at the same time, why the distribution is so bad?

Not even talking "order has always worse" "destro always lacks this or that"
It happens on both realms

16 vs 3 (just an example) scenarios should not pop at all, there should be minimum of players required and if someone leaves the instance before entering just do like solo ranked and requeue the players till it's filled again.

Re: Scenario matchmaking is awful

Posted: Wed Mar 24, 2021 5:31 pm
by fangour
SC have always been garbage ... best advise dont do them not worth the headache.

Re: Scenario matchmaking is awful

Posted: Wed Mar 24, 2021 5:34 pm
by Bignusty
today garbage matchup sometimes you are 12 vs 5 then you win 1 token cause not enough players next time you r 5 vs 12 etc etc . Or you are full dps no tank no heal or full tank whit no dps . bref

Re: Scenario matchmaking is awful

Posted: Wed Mar 24, 2021 6:17 pm
by Stophy22
Ever since the most recent patch that tried to fix match making for SC's it seems we have a little bit of a problem. My experiences are doing an SC only to realize 5 minutes into it that the scenario pop is imbalanced. This was pretty consistent when doing SC's during NA hours for maybe 6 hours in a premade 6 on order side. I think a revert to the old system is in order, imo.

Re: Scenario matchmaking is awful

Posted: Sat Apr 03, 2021 5:13 pm
by Hulgore
Another problem in t2/t3 when your team is around rank 16-27 and the other team is around rank 35
This is just you being the environmnent with ennemy players farming your playtime

A good thing to make scenarios less shitty would be to rework the reward system (in both xp and renown) : instead of trying hard to win, getting rekt because you're team has no backbone, and spending time playing while not obtaining anything because its a loss, the reward system should be calibrated not on "win or loose" but on your overall score during the scenario

You have all these stats on that window at the end of the scenario, these stats should determine the amount of xp and renown you will obtain, so at least when you did your best but still loose you didn't entirely waste your time because you still get a nice reward

Re: Scenario matchmaking is awful

Posted: Sat Apr 03, 2021 5:19 pm
by Akilinus
why rely on some matchmaking when you can make a group yourself to q with?