Page 1 of 3

SimpleCombatText

Posted: Sun Apr 04, 2021 7:50 pm
by Idrinth
As a replacement for wsct and the base text an aggregated combat text. This should be very performant.

/sct color outgoing:healing 255 0 0 - set outgoing healing to red, incoming and heals work equivalently
/sct frequency 1.5 - aggregate over 1.5s and display that long

Download: https://tools.idrinth.de/addons/simple-combat-text/

Re: SimpleCombatText

Posted: Sun Apr 04, 2021 8:23 pm
by phononHYPE
Ooo, new stuff to try out! WSCT bugs or slows me often enough, so I'm excited to give this a try - danke!

Re: SimpleCombatText

Posted: Sun Apr 04, 2021 10:35 pm
by yoluigi
Does it have the same option like you can see the icon of the skill used with dmg etc?

Re: SimpleCombatText

Posted: Sun Apr 04, 2021 10:57 pm
by uanaka
Could you throw on a quick clip or picture of what it looks like? :) Thanks for all your work!

Re: SimpleCombatText

Posted: Sun Apr 04, 2021 10:57 pm
by Idrinth
yoluigi wrote: Sun Apr 04, 2021 10:35 pm Does it have the same option like you can see the icon of the skill used with dmg etc?
No, this is a really simple combat text, so no ability names. Would also be hard, since it's aggregated, i.e. totals are a sum of single hits.
Think of this as the performance option, likely to be used for forts or cities instead of all the time.

Re: SimpleCombatText

Posted: Sun Apr 04, 2021 11:04 pm
by Idrinth
uanaka wrote: Sun Apr 04, 2021 10:57 pm Could you throw on a quick clip or picture of what it looks like? :) Thanks for all your work!
https://www.guilded.gg/Idrinths-Addons/ ... atText-100 has an example picture - again really simple, by purpose :)
Positioning and color can be configured, in my case both incoming(bottom) and outgoing(top) share the red/green for damage/healing.

Re: SimpleCombatText

Posted: Mon Apr 05, 2021 8:04 am
by emiliorv
Questions:
-Could be set a min value to ignore anything below that limit?
-Could turned off incoming dmg? (for example) or other "events"?

thx in advance

Re: SimpleCombatText

Posted: Mon Apr 05, 2021 8:34 am
by Idrinth
emiliorv wrote: Mon Apr 05, 2021 8:04 am Questions:
-Could be set a min value to ignore anything below that limit?
-Could turned off incoming dmg? (for example) or other "events"?

thx in advance
hi,
- would the min value apply to the total aggregated damage (i.e. min value 10, 100x1 would show as 100) or to the individual hits(i.e. 100x1 at limit 10 would not show)?
- you can currently only disable all incoming or all outgoing by hiding the window in the layout editor, would a blacklist for individual "channels" be useful?

added all three to my todo-list:
https://www.guilded.gg/Idrinths-Addons/ ... 6d2/forums

Re: SimpleCombatText

Posted: Mon Apr 05, 2021 9:13 am
by Harrwin
Hi, thank you for another usefull addon! Right now i see a delay between the hit landing and the damage number appearing, can we set it react same like the default game text combat?

Re: SimpleCombatText

Posted: Mon Apr 05, 2021 9:20 am
by Bignusty
Is there an option the hide the base damage text cause i have your addon simple text and the base combat text