Re: U Wot
Posted: Sat Apr 10, 2021 5:25 pm
I rather see SM gets its double resist debuff and bubble proc back than mirror another ability.
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no but you can wods vs burst guard dmg and then continue doing dmg with your 2h build. snb bo can't do this with chm since thc and other changes nerfed the snb brawler build. for the record i think bo is a better and more interesting class now. you wot does next to nothing vs guard dmg, and no matter how oppressive a dps bo may seem, a guard bo paired with a choppa is 10x more threateningd00msday wrote: ↑Sat Apr 10, 2021 5:44 pmWall of Darting Steel is not comparable to this since it is only defensive and while you are channeling you can't do any damage.
How about 2h BO underperforms without it and it makes them en par with other tanks?forsa wrote: ↑Sat Apr 10, 2021 9:18 pm I find it funny that people are torn apart between "UWot is noot op, noone uses it" and "its only good skill for bo, leave it alone"
Dont care if you hate me/think im noob/i dont have Bo (i have one)/hate destro (i have toons on both sides) - whatever grinds your gear.
I have no issue with U wot staying. Self buff is ok.
I just want it to be in line with other skills.
Currently it outperforms and needs to be balanced.
Yes it scales with pots and armor value. It is 30% multiplicatively. You can reach 7k pretty easy and 1 k resist. Thing is, without the ability 2h BO is just wannabe dps that needs guard.d00msday wrote: ↑Sat Apr 10, 2021 10:40 pm On paper it looks a bit over the top compared to other abilities but I wonder how the +30% armor and resis is really working?
Does it take the current armor value of the BO including pots and stuff and add 30% to it?
What about resis? 30% on top of armor and buff values?
What happens on armor/resi debuff?
This game isnt balanced around ranked. Get used to disappointment.d00msday wrote: ↑Sun Apr 11, 2021 1:11 pmJust checked again, once you fire it it lasts for 20s and the cooldown starts right after fireing. So you can have it 20s up and 10s after it runs out you can fire it again. Having 7k armor and 1k resis for 2/3 of the time plus 15% more parry/dodge/disrupt, plus 10% more damage sounds pretty strong to me. The draw back of moving at 80% for 10s after cooldown is in most cases neglectable and can be canceled.ashton007 wrote: ↑Sun Apr 11, 2021 12:00 pmYes it scales with pots and armor value. It is 30% multiplicatively. You can reach 7k pretty easy and 1 k resist. Thing is, without the ability 2h BO is just wannabe dps that needs guard.d00msday wrote: ↑Sat Apr 10, 2021 10:40 pm On paper it looks a bit over the top compared to other abilities but I wonder how the +30% armor and resis is really working?
Does it take the current armor value of the BO including pots and stuff and add 30% to it?
What about resis? 30% on top of armor and buff values?
What happens on armor/resi debuff?
I wouldn't say that 2h is a niche after the recent guard changes. All tanks are running 2h in ranked.
I wouldn't say that it is overpowered and needs a nerf now. There are more broken things that should be looked at first. However it is kind of strange why the destro classes have all these advantages. While I play order most of the time I have to say that it is less and less fun every day. There are just too many things on destro side now that feel very annoying. To name a few: SHs and shamans that manage to escape every time and hit like a truck, maras that pull you for a free kill, SH m1 pet that hits stronger than most players, WE with insane single target dps and escape tools, Choppa with pull, mara aoe knock down, sorc with super strong single target rotation and so forth. It's much easier to play destro these days because then you don't have to deal with all that stuff, especially the two pulls and the broken gits. But some of us just don't want to play destro... so it's not fun.
Do you realize that the side with the better kiting classes has also got the two pulls to stop players from kiting? That just makes no sense.
Lowforsa wrote: ↑Thu Apr 08, 2021 8:23 pmIt is "I win" in low sacle figths, with no input from bo side (no use of mechanics a-la bg/ib, no need to block/parry/deflect) or counter to it.
In 6v6 it is a free dd in a tank slot, without sacrificing anything (e.g. it removes Focused Offence drawback).
In city siege it can be used by tank Champ further buffing to unrealistic stats.
But as far as i can see there is no opposition to the change.
Good we are on the same page.