Mastery Point Layout
Posted: Mon Apr 26, 2021 2:43 pm
Mastery as in "Path of Vigilance" or what have you. This is what I have in mind:
Currently from Ranks 11 and 21, you get a Mastery Point every odd level(=5 points). Meanwhile, most of Mastery progression takes place after that, when you generally get 1 point EVERY level. This is antithetical to fun imo. And here is my suggestion:
A lot of classes have lousy early(sub 20) and for next to no good reason. My suggestion is to modernize RoR a bit and to switch layout between early(sub 20) and late(30-40) parts of Mastery progression. Meaning that you would now get:
11-31: Mastery point / level
32-40: Mastery point / 2 levels
That would make Early Game MUCH more fun, incentivize Alts etc while it would "redesign" later stages of progression into what they usually are: min-max and completion of builds.
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What do you think?
Currently from Ranks 11 and 21, you get a Mastery Point every odd level(=5 points). Meanwhile, most of Mastery progression takes place after that, when you generally get 1 point EVERY level. This is antithetical to fun imo. And here is my suggestion:
A lot of classes have lousy early(sub 20) and for next to no good reason. My suggestion is to modernize RoR a bit and to switch layout between early(sub 20) and late(30-40) parts of Mastery progression. Meaning that you would now get:
11-31: Mastery point / level
32-40: Mastery point / 2 levels
That would make Early Game MUCH more fun, incentivize Alts etc while it would "redesign" later stages of progression into what they usually are: min-max and completion of builds.
///
What do you think?