Healing RAMS, before and after.
Posted: Sun May 09, 2021 9:32 pm
Hello,
Not too long ago, a ram could not be healed. Now it can be. How has this changed the war for you?
For me, I have noticed it as a dramatic nerf to small semi coordinated keep defense WBs. No longer can you call jumps on the ram whilst the attackers are distracted. No longer is there any viability in ambushing the ram blob with small groups, beyond inconveniencing a few at the tail of their snake. You have to actually wipe their attack and chase away their stragglers before killing the ram is viable. It takes quite a while even without any attackers around to defend it. Long enough for them to release and run back in from their WC.
Perhaps things had been in favor of defense for a while. I have had numerous instances of my pug WBs winning against overwhelming numbers & superior coordination and on paper, that doesn't sound fair. More often it resulted in the other side losing multiple rams before they eventually overwhelmed us with sheer numbers or bait oriented tactics. Great fun and hilarity had by all.
No longer.
For a successful defense against a larger attacking force, I have noted that the only viable defense is now the bottom floor of the inner keep. Great fun there too of course, but an arrow from a committed defender's quiver is gone now.
There is of course, the third path that was always there. The backcaping of a keep. Rumor has it, that it has occurred. I haven't seen it, though I have attempted it most times I'm forced out of my little castle. A mystery.
I can't say if rams being healed is a "good" or "bad" change per say. Its different, and it is a nerf to one's self, but perhaps the tilt had been in favor of defense for a while and this brings it back. I don't know.
My question again: How has this changed the war for you? I'd never really seen this change discussed, only acknowledged.
Not too long ago, a ram could not be healed. Now it can be. How has this changed the war for you?
For me, I have noticed it as a dramatic nerf to small semi coordinated keep defense WBs. No longer can you call jumps on the ram whilst the attackers are distracted. No longer is there any viability in ambushing the ram blob with small groups, beyond inconveniencing a few at the tail of their snake. You have to actually wipe their attack and chase away their stragglers before killing the ram is viable. It takes quite a while even without any attackers around to defend it. Long enough for them to release and run back in from their WC.
Perhaps things had been in favor of defense for a while. I have had numerous instances of my pug WBs winning against overwhelming numbers & superior coordination and on paper, that doesn't sound fair. More often it resulted in the other side losing multiple rams before they eventually overwhelmed us with sheer numbers or bait oriented tactics. Great fun and hilarity had by all.
No longer.
For a successful defense against a larger attacking force, I have noted that the only viable defense is now the bottom floor of the inner keep. Great fun there too of course, but an arrow from a committed defender's quiver is gone now.
There is of course, the third path that was always there. The backcaping of a keep. Rumor has it, that it has occurred. I haven't seen it, though I have attempted it most times I'm forced out of my little castle. A mystery.
I can't say if rams being healed is a "good" or "bad" change per say. Its different, and it is a nerf to one's self, but perhaps the tilt had been in favor of defense for a while and this brings it back. I don't know.
My question again: How has this changed the war for you? I'd never really seen this change discussed, only acknowledged.