Re: Patch Notes 28/05/2021
Posted: Sun Jun 06, 2021 12:32 am
Sure would be nice to play again... just saying!
The War Private Server
https://www.returnofreckoning.com/forum/
https://www.returnofreckoning.com/forum/viewtopic.php?t=45386
I really hope DEVS look at this..Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
Overriding/bypassing like that sounds highly inadvisable, even if it works.Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
Why does this method seem inadvisable to you?sighy wrote: ↑Sun Jun 06, 2021 8:33 amOverriding/bypassing like that sounds highly inadvisable, even if it works.Cultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.
Anyone want to PM me how to fix NB with this?! PLSnonfactor wrote: ↑Sat Jun 05, 2021 10:08 pmno need to snitchCultist wrote: ↑Sat Jun 05, 2021 9:47 pm Please revert the NB block. Anyone with some programming background can bypass it. Specifically by overwritting this variable:
Just by placing similar code to the one above in the correct calls (you don't need to overwrite the 65535 possible skills, this snippet is merely an example) you can achieve NB work again. Given the situation this is creating two classes of players and bringing unfair balance to our playerbase.Code: Select all
for i=0,65535 do ActionBars.m_CastTimers[i] = 0.1 end
I won't enter into much more details but basically just by setting ActionBars.m_CastTimers[abilityId] = 0.1 when a NB sequence starts and ends you are bypassing the block on proxy calls and I'm practically sure this is already being used by some people.
Please revert the block.
PS: I was hesitant about making this post and disclosing further info but you have to do something and the most honest move at the time being would be reverting this... or continue applying hotfixes until no addon works anymore.