Re: oRvR feedback openletter from organized warbands
Posted: Mon Jun 14, 2021 7:48 am
I think rewards need to scale with AAO. One invader medal in a fort at 80% AAO? Seems a bit miserly.
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https://www.returnofreckoning.com/forum/viewtopic.php?t=45512
There is no feedback in your message, there is no suggestion. I wonder what was your intention when you posted it.MMXX43 wrote: ↑Sun Jun 13, 2021 6:09 pm Half of the guilds that complain about zerging are the ones that mega blob . Pretense at its best. Your small scale kiting groups and aoe mega blobs are not here to be competitive, they are here to farm soloers and pugs dont even bother denying it, on the occasion of an organized wb entering the fray YOU ULTRA MEGA blob just to wipe it.....cause you are competitive and on the prawl for good fights........
Sure keep takes require a large scale commitment but to roam in lakes with 3 alliance wbs fighting 1 and a half wb or being a xrealm guild and sticking to the side that has more organized wbs and more people online is not competitive. Its you that is the problem. Of course the destro apologetics were not ommitted, no , you cant stack 2 cd red on your wb now , no you cant morale bomb in 30 secs now, you never really should have been able to.
Rvr is problematic now that NB is gone and some semblance of realm balance is on the move ? ( further nerfs should be implemented for destro, looking at maras and witches ).
And to catch the "IC on CD for months now mhkay! " posts , when is was Altdorf it was ok? Note that asides the NA popultion problems there isnt really anything of note going on here.
Threads can spiral - but sometimes in the chaos ideas can come from it - don’t worry about anything in here coming as a reflection of your initial OP. People like to type things.
Keeping BO already give bonuses. But this kind of design is just icing. What you need to for good game design are:Alfa1986 wrote: ↑Mon Jun 14, 2021 7:37 pm Holding the BOs would make much more sense if it gave various bonuses, albeit not large ones (for example, an increase in defense, attack or movement speed by 5-10%). but in the case where one side is overpopulated (and this is almost always), this leads to even greater dominance.