Yup, I previously suggested something more compelling for boxes (see entire post
here)
Summary of my ideas for more friendly box-running :
[...]
2. Supplies should provide small amount of RP / XP to players actively controlling objectives. Amount can be based on their contribution to the controlling / retaking / fighting for BOs :
- Recently Contributed to 1 BO capture = 25% of rewards
- Contributed to 2 BOs = 50%
...and so forth.
The bonus can decay over time, ie. you should not be able to afk over the same BO the whole time if you want some piece of the cake. We can imagine 5 minutes +25% buffs wich will not refresh themselves unless you fight/retake corresponding flags (one buff per unique flag).
This way it will encourage people to stay active over the zone, while not feeling totally useless when they cannot "ninja" a supply (less frustration since you'll get small rewards and small contribution over the time you defend an objective).
3. Supply picking should provide rewards for escorting box runners, not only the group, wich leads to unhealthy behavior (supply stealing, ninja, etc.), very detrimental and unfair to everyone taking part of flag control.
Simply buff nearby players (100ft radius ?) when somebody is picking up a supply :
- The buff will last for 6 minutes, same as supply timer, and will be given by the supply holder to ppl around
- Buff will not be refreshed/applied more than once by the same player / same supply before successful supply drop (to avoid exploit)
- When the player drop the crate (on a flag), all matching-buffed players in the vicinity will lose the buff, and gain rp / xp / contribution accordingly ; all supply-buffs from same player are removed regardless of the distance (not providing rewards if too far away).
- Optional : The buff can be higher when acquired near a controlled flag (as opposed to kill-generated crates), or the other way around if you want to promote fights and roaming
This way you will promote escorting crate holders, without discouraging holding the flags (since everyone near flags will get some of the rewards as well, cf. previous point), while discouraging predation and selfishness for ressources.
[...]