Thoughts on future development of RoR
Posted: Sun Aug 01, 2021 9:48 am
First of all, I would like to thank RoR team from the bottom of my heart for giving me a chance to play one of my favorite games of all time again.
I want to understand the vision that RoR team has on the future of RoR development AFTER all of the missing content would be restored. Since in my opinion Mythic originaly designed the game as more of a "theme-park" MMO that feeds on new content such as consisted flood of new zones, powercrept gear, new dungeons and so on, would it be the best idea to follow this design philosophy?
I my humble opinion I dont really think so. RoR doesn't have same resources as a million-dollar company that would allow to follow this type of development efficiently. Instead, I think the game should grow in width (for example, introduce more "sandbox"-type content, such as professions, unique items that completely change how you play to allow players to make interesting builds, interesting ToK stuff and so on). I think the simillar path can be seen in the development of Old-school Runescape when you compare how they steered away from philosophy of the development of RS3.
As I mentioned before, it not "please do whatever I say or the game sucks and screw you" kind of post, Its just my thoughts on how things can go from here. I would love to hear what do you guys (especially RoR staff) think about this. Thank you for reading!
I want to understand the vision that RoR team has on the future of RoR development AFTER all of the missing content would be restored. Since in my opinion Mythic originaly designed the game as more of a "theme-park" MMO that feeds on new content such as consisted flood of new zones, powercrept gear, new dungeons and so on, would it be the best idea to follow this design philosophy?
I my humble opinion I dont really think so. RoR doesn't have same resources as a million-dollar company that would allow to follow this type of development efficiently. Instead, I think the game should grow in width (for example, introduce more "sandbox"-type content, such as professions, unique items that completely change how you play to allow players to make interesting builds, interesting ToK stuff and so on). I think the simillar path can be seen in the development of Old-school Runescape when you compare how they steered away from philosophy of the development of RS3.
As I mentioned before, it not "please do whatever I say or the game sucks and screw you" kind of post, Its just my thoughts on how things can go from here. I would love to hear what do you guys (especially RoR staff) think about this. Thank you for reading!