The Terrible Punt Idea
Posted: Tue Aug 10, 2021 1:06 pm
So all this talk about guard and such going on in the other thread, got me thinking about tanks and where they stand in general and how some tanks are considered underperforming due to a lack of certain 'core' mechanics. From what I've read an heard tanks are considered to have 3 core mechanics. the Guard, the Taunt, and the Punt. While the first two are the same throughout tank classes the third one is not. So I have an idea to help fix this issue.
Part One: Unify the Punt
This part would be making the punt a generic ability like guard or taunt. The distance would be the same as an un-tactic'd Chosen/KoTBS punt.
Punt (Or whatever fancy name it has)
Cost: 30AP
CD: 15s
Inflicts X damage and knocks target player away.
This is to bring BO/SM in line with everyone else (replacing their AoE punt and removing the stance requirement) and basically giving every tank access to the same base ability.
Part Two: Tactics of Different Flavors
Basically giving everyone the KotBS / Chosen tactic treatment. Taking the current punt and changing it into a tactic that modifies the 'generic' punt function like the original punt. This way classes with good punts like BG can still superpunt at the cost of a tactic slot. Something like this for each tactic:
Chosen/KotBS: Superpunt, CDR with 2h weapon
BG: Distance Scaling with Hate (maybe a scaling damage bonus too)
SM: AoE Punt, Spirit Damage
BO: AoE Punt, -STR
Ironbreaker I'd like to see get something fresh since their current one I feel is unappealing. Something scaling off of grudge, maybe a DoT or reduced chance to be defended against. I feel like SM/BO's tactic should be redone but I am not sure if they'd want to remove the AoE Punt entirely.
Yes this is roundabout as hell, but the idea was to give every tank an even 'base' playing field when it comes to core mechanics while still allowing for variety via a tactic slot.
Or, you know, just give SM/BO a ST punt.
Part One: Unify the Punt
This part would be making the punt a generic ability like guard or taunt. The distance would be the same as an un-tactic'd Chosen/KoTBS punt.
Punt (Or whatever fancy name it has)
Cost: 30AP
CD: 15s
Inflicts X damage and knocks target player away.
This is to bring BO/SM in line with everyone else (replacing their AoE punt and removing the stance requirement) and basically giving every tank access to the same base ability.
Part Two: Tactics of Different Flavors
Basically giving everyone the KotBS / Chosen tactic treatment. Taking the current punt and changing it into a tactic that modifies the 'generic' punt function like the original punt. This way classes with good punts like BG can still superpunt at the cost of a tactic slot. Something like this for each tactic:
Chosen/KotBS: Superpunt, CDR with 2h weapon
BG: Distance Scaling with Hate (maybe a scaling damage bonus too)
SM: AoE Punt, Spirit Damage
BO: AoE Punt, -STR
Ironbreaker I'd like to see get something fresh since their current one I feel is unappealing. Something scaling off of grudge, maybe a DoT or reduced chance to be defended against. I feel like SM/BO's tactic should be redone but I am not sure if they'd want to remove the AoE Punt entirely.
Yes this is roundabout as hell, but the idea was to give every tank an even 'base' playing field when it comes to core mechanics while still allowing for variety via a tactic slot.
Or, you know, just give SM/BO a ST punt.