City Queue Dodging
Posted: Sun Aug 15, 2021 12:52 am
Before anyone says something silly like "this game is meant to be played as organized teams"; here is the reality we have: since game allows for organized groups vs pugs, majority of organized groups do their absolute BEST to avoid fighting other organized groups.
Devs really need to consider when they say this is a game for organized groups, whether they mean it is meant to be played in the form of "organized groups vs organized groups". If so please put in place necessary adjustments that will enable it.
Of course it is pointless to just say 'fix it', there needs to be a suggestion. My suggestion for starting a discussion about city queue dodging is as below;
- Want to win city? Learn how to game the queue system and join an instance where it is decided before fight even started.
- Based on all the feedback it is clear same issue applies to solo ranked. Want to win solo ranked? Learn how to game the queue.
- Also a different version is; people in oRvR avoiding fair fights and only flocking to the side that outnumbers heavily.
Devs really need to consider when they say this is a game for organized groups, whether they mean it is meant to be played in the form of "organized groups vs organized groups". If so please put in place necessary adjustments that will enable it.
Of course it is pointless to just say 'fix it', there needs to be a suggestion. My suggestion for starting a discussion about city queue dodging is as below;
- Start giving hidden City MMR to each character
- Dont pair any order/destro groups until after queue is completely closed at 30min mark. (or however long it needs to be)
- 3 min timer for creating pairings start once queue timer is over
- WBs from order/destro with highest total city MMR gets matched, then next pair, then next
- if there are people missing joining, highest city MMR same role pug is sent in.
- lowest mmr WB without an enemy WB to face still faces pugs
- Once all WBs are sorted, pugs face other pugs