Grace WP vs Sacrifice DoK
Posted: Tue Sep 14, 2021 9:16 pm
Snare:
Important for keeping targets in melee range, anti-kiting. WP gets ranged snare for free. DoK can use Celerity to snare enemies but has to give up the modest healing and damage of Vitality Covenant to do so. In theory a DoK’s group would be better at snaring as a possible advantage.
Covenant/Prayer:
WP gets essentially 200 health per hit with a tactic and heals one group member for 200 as well. DoK can boost party’s damage by 125 per hit cycle and one teammate gets 125 health. Potent Covenants could increase this by 15%. The Grace WP heals a bit more and can reliably receive an extra 100 wounds/sec for themselves. This makes the WP a better at both healing and surviving, in line with the tank healer archetype.
Exalted defences vs Transferred focus
Exalted Defences gives procs on defending. Transferred Focus procs on crit. On defence is much easier to increase than crit, but with the crit boost tactic both can have 100% uptime. Exalted defences is great for the hybrid spec. Where this breaks down is the fact that Transferred focus does not boost healing from lifetaps. The proc that comes from attacking does not improve heals derived from attacking. This change alone might be enough to make the Sacrifice DoK on par with the Grace WP. This change would be in line with the general trend towards making the DoK more offensive and the WP more defensive.
Sigmar’s Shield vs Pillage Essence:
WP friendly target gains health on hit costs 10 SE each time. Pillage essence has a 10 second cooldown, can be used to gain maybe 90 SE and drains up 50 AP. Was doing too much damage and reduced in recent patch. In combination with Horrifying offering this could be an effective AP drain. The extra SE can be helpful but there is an option to heal while gaining SE so this isn’t very helpful on the whole. This may be useful in a 1v1 setting and is fairly helpful when leveling a Sacrifice DoK, but the WP again has much better tools towards being a tanky healer.
Sigmar’s Grace vs Devour Essence: WP can give party 2 free BiS wounds talismans. DoK can heal targets for up to 400 health per tick if they have at least 4 enemies in melee range of them. Maybe useful for healing tanks at range between Blood of my Blood cooldowns if you can find the SE to channel. In general blood of my blood of my blood is a better heal for others and 3 target consume essence is a better return for self healing when surrounded.
Sigmar’s Fist vs Consume Strength:
WP get a BiS tali worth of strength more than DoK. DoK’s version drains strength. Again, maybe this is better for 1v1, but is also another way the WP can (modestly) increase it’s healing thru-put. WP can buy a tactic to increase toughness by 75 AND drain for opponent for 75 strength. DoK can drain 50 AP with mirror ability.
Heal debuff:
The heal debuff makes a pretty big difference per Rydiak and the WP debuff can be reached with 6 points, three of which are a no brainer because of the 3pt crit tactic. The DoK has to spend 12 points to reach the heal debuff of the Wrath tree. This does require a tactic slot, but perhaps it's implementation is better for various reasons. The grievance here is that It's much easier for the tankier more defensive WP to get a pretty useful offensive tool given that they have an overall higher healing and defensive capacity.
Detaunt:
From what I understand the Grace WP originally could detaunt a single target and those around that target, a melee DoK could previously enjoy a melee detaunt with decent uptime. The detaunts were made to work the same in the recent patch and the melee portion greatly reduced for both.
One interesting change was made recently to allow a shield on crit for the DoK. I felt really content about this change until I realized that the WP already had a similar shield: Emperor’s ward. No points spent to get it and it’s useful outside of melee range which helps with the hybrid build.
In basically every way the Grace WP is a better tanky healer. One might say that the Sacrifice DoK is meant to be more offensive, but the heal debuff issue counters that in practice. Please improve the ability of a Sac DoK as a tanky healer in some way. Of the changes I’ve suggested the 20% increased healing from crit being applied to life taps (as well) seems the most natural change. Secondly I think that Devour Essence should be made more useful in any number of different ways or should be outright replaced with something else; I posted a thread elsewhere on this topic and no one was able to offer a positive review of this ability.
Important for keeping targets in melee range, anti-kiting. WP gets ranged snare for free. DoK can use Celerity to snare enemies but has to give up the modest healing and damage of Vitality Covenant to do so. In theory a DoK’s group would be better at snaring as a possible advantage.
Covenant/Prayer:
WP gets essentially 200 health per hit with a tactic and heals one group member for 200 as well. DoK can boost party’s damage by 125 per hit cycle and one teammate gets 125 health. Potent Covenants could increase this by 15%. The Grace WP heals a bit more and can reliably receive an extra 100 wounds/sec for themselves. This makes the WP a better at both healing and surviving, in line with the tank healer archetype.
Exalted defences vs Transferred focus
Exalted Defences gives procs on defending. Transferred Focus procs on crit. On defence is much easier to increase than crit, but with the crit boost tactic both can have 100% uptime. Exalted defences is great for the hybrid spec. Where this breaks down is the fact that Transferred focus does not boost healing from lifetaps. The proc that comes from attacking does not improve heals derived from attacking. This change alone might be enough to make the Sacrifice DoK on par with the Grace WP. This change would be in line with the general trend towards making the DoK more offensive and the WP more defensive.
Sigmar’s Shield vs Pillage Essence:
WP friendly target gains health on hit costs 10 SE each time. Pillage essence has a 10 second cooldown, can be used to gain maybe 90 SE and drains up 50 AP. Was doing too much damage and reduced in recent patch. In combination with Horrifying offering this could be an effective AP drain. The extra SE can be helpful but there is an option to heal while gaining SE so this isn’t very helpful on the whole. This may be useful in a 1v1 setting and is fairly helpful when leveling a Sacrifice DoK, but the WP again has much better tools towards being a tanky healer.
Sigmar’s Grace vs Devour Essence: WP can give party 2 free BiS wounds talismans. DoK can heal targets for up to 400 health per tick if they have at least 4 enemies in melee range of them. Maybe useful for healing tanks at range between Blood of my Blood cooldowns if you can find the SE to channel. In general blood of my blood of my blood is a better heal for others and 3 target consume essence is a better return for self healing when surrounded.
Sigmar’s Fist vs Consume Strength:
WP get a BiS tali worth of strength more than DoK. DoK’s version drains strength. Again, maybe this is better for 1v1, but is also another way the WP can (modestly) increase it’s healing thru-put. WP can buy a tactic to increase toughness by 75 AND drain for opponent for 75 strength. DoK can drain 50 AP with mirror ability.
Heal debuff:
The heal debuff makes a pretty big difference per Rydiak and the WP debuff can be reached with 6 points, three of which are a no brainer because of the 3pt crit tactic. The DoK has to spend 12 points to reach the heal debuff of the Wrath tree. This does require a tactic slot, but perhaps it's implementation is better for various reasons. The grievance here is that It's much easier for the tankier more defensive WP to get a pretty useful offensive tool given that they have an overall higher healing and defensive capacity.
Detaunt:
From what I understand the Grace WP originally could detaunt a single target and those around that target, a melee DoK could previously enjoy a melee detaunt with decent uptime. The detaunts were made to work the same in the recent patch and the melee portion greatly reduced for both.
One interesting change was made recently to allow a shield on crit for the DoK. I felt really content about this change until I realized that the WP already had a similar shield: Emperor’s ward. No points spent to get it and it’s useful outside of melee range which helps with the hybrid build.
In basically every way the Grace WP is a better tanky healer. One might say that the Sacrifice DoK is meant to be more offensive, but the heal debuff issue counters that in practice. Please improve the ability of a Sac DoK as a tanky healer in some way. Of the changes I’ve suggested the 20% increased healing from crit being applied to life taps (as well) seems the most natural change. Secondly I think that Devour Essence should be made more useful in any number of different ways or should be outright replaced with something else; I posted a thread elsewhere on this topic and no one was able to offer a positive review of this ability.