I noticed this as well recently that when in harbinger stance trying to swap out items it would brick and not even swap item from my bag onto character. Then the item would seemingly be lost still visibly in bag, and item on character still there but game would act like nothing was equipped until I would re-log and then it would be on my character. Slightly unrelated but, I know not a lot of people care about dps zealot, and compared to how strong healing on a zealot is I can see why. That being said I hope the spec gets some love, I have seen dps dok, shaman, wp, all in ranked and all being viable. I have also been annihilated by dps AM solo roaming in orvr, I think the least they could do for us is make our core ability work properly so we even have a chance to play dps spec.Omegus wrote: ↑Tue Dec 21, 2021 10:57 pm Updated with the new Harbinger of Doom bug:
- https://github.com/WarEmu/WarBugs/issues/19690
Equipment vanishes and stats from equipment (not just willpower/intelligence, but also wounds and maybe others) not granted correctly if you try to change equipment while Harbinger of Doom is active.
[Zealot] Comprehensive bug list
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Re: [Zealot] Comprehensive bug list
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Re: [Zealot] Comprehensive bug list
All that record keeping of bugs for a class they stopped caring about, but thanks for trying.
Re: [Zealot] Comprehensive bug list
Apparently the new Harbinger of Doom bug is also overwriting/replacing items? Details on this ticket in one of the comments:
https://github.com/WarEmu/WarBugs/issues/19690
https://github.com/WarEmu/WarBugs/issues/19690
Zomega: RR8x Zealot
Re: [Zealot] Comprehensive bug list
Updated to include the bug affecting ground-targeted effects (i.e. all 3 rituals) where the effect isn't displayed.
https://github.com/WarEmu/WarBugs/issues/19655
https://github.com/WarEmu/WarBugs/issues/19655
Zomega: RR8x Zealot
Re: [Zealot] Comprehensive bug list
Updated to show the generic stat loss bug with Harbinger of Doom that can happen if you change gear (was triggered after turning Harbinger on and off a few times then changing gear while it was off).
https://github.com/WarEmu/WarBugs/issues/19927
Bonus picture: Sov/Warlord mix with +24 wound talismans has 410 wounds. Willpower penalty rather than a bonus from gear. All non-renown crit chance lost.
https://github.com/WarEmu/WarBugs/issues/19927
Bonus picture: Sov/Warlord mix with +24 wound talismans has 410 wounds. Willpower penalty rather than a bonus from gear. All non-renown crit chance lost.
Zomega: RR8x Zealot
Re: [Zealot] Comprehensive bug list
Updated to remove the bug above. Turns out I had rediscovered an existing bug where equipping items directly from the bank doesn't grant stats, but then unequipping the item will remove the stats, leaving you with a stat penalty.
Actual generic bug ticket is here: https://github.com/WarEmu/WarBugs/issues/19729
Actual generic bug ticket is here: https://github.com/WarEmu/WarBugs/issues/19729
Zomega: RR8x Zealot
Re: [Zealot] Comprehensive bug list
Updated the 3 main Marks to add a new bug that lets you pre-stack maxed out Marks on allies regardless of your final spec/mastery.
https://github.com/WarEmu/WarBugs/issues/20087
https://github.com/WarEmu/WarBugs/issues/20087
Zomega: RR8x Zealot
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