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oRvR influence

Posted: Mon Nov 29, 2021 5:32 am
by wonshot
The influence system is something Warhammer Online was one of the first MMOrpgs on the market to introduce and impliment. The core concept is that you do a PQ or activity and based on your influence get more rewards.
This system still works for the publicquests in pve, but the open Realm vs Realm aspect of this system seem not only outdated but also barely used. While the base idea is still fine for having an active and appealing system for oRvR influence. With some tweaks it could be made appealing again.



The current issue attempted to be adressed:

Right now a fresh lvl18 character will most likely not enter T2 open zones and grind the inf to use and equip the gear, because the chances of having the correct zones open at the time you are in the accurate leveling-bracket are slim, and the time investment doesnt match the reward.

The target for this suggestion:

Giving oRvR influence a place on the progression ladder worth persueing while leveling a new character. While also adding some replayability back into the main campaign.
On top of this there is a more indirect issue with Scenario gear being off-role based statvice. Making the Main archtype sets more accesable and matching the timeinvestment vs time the gear is useful for lower tiers should make for a greater progression loop. While introducing new players to the T2+ campaign maingame.

The suggestion:
- For T2 orvr influence the current equipment rewards are replaced with Scout medallions. Giving an easier way to get the main-spec set as an alternative to the offrole sets from Scenarios.
- For T3 orvr influence the current equipment rewards are replaced with Soldier medallions. Again giving an alternative way for players to get their main archtype role sets to use while progression during their 29-40 grind wether they want to do it in pve, scenario, orvr. But these sets are actually a struggle to accumulate for their correct level ranges.
(Example: A healer progression through T3 levels will most likely do it from weekend warfront spamming, however these sets are giving dps-healer stats from this activity. Going into rvr and getting enough medals to wear and use a willpower healing set will take longer time than this person might actually be within the level range of still finding the set useable and replaced)

- For T4 the orvr influence rewards are resat on a weekly basic along with the Ranked rewards. It will be a 3 pip reward system with each of the Empire, Dwarf, Elf pairrings having a Blue, Purple, Goldbag with only tokens not actual pieces as rewards. These bags will scale with your ToK progression so this accumulation of these orvr influence rewards will be attractive for players as long as they need tokens for their sets all the way from Annihilator, Conq, Vanq, Invader, Royals.

Should any of the current T4 influence rewards have a unique item skin that cant be obtained elsewhere in the game, it should be readded via a quest or from other means back into the game because Fasionhammer matters to players.

Re: oRvR influence

Posted: Mon Nov 29, 2021 6:01 am
by Sinisterror
+1

Re: oRvR influence

Posted: Mon Nov 29, 2021 8:05 am
by Martok
wonshot wrote: Mon Nov 29, 2021 5:32 am...and the time investment doesn't match the reward.

Agreed. As is by the time one acquires the high-end item it is of little use as superior gear has been secured via the RvR or Scenario system. If the Influence items were replaced with medallions even that could prove problematic given the amount of influence necessary to satisfy the requirement associated with each tier. Therefore I would also suggest lowering those numbers a bit.

Re: oRvR influence

Posted: Mon Nov 29, 2021 9:01 am
by b00n
really good suggestion. Was thinking also about the influence - i had in mind to give some level scaled items, but this solution is much better.