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Nerf WE

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Sarnai
Posts: 199

Re: Nerf WE

Post#111 » Fri Feb 04, 2022 6:01 pm

As it's been said the regen is not the problem. Regen items/RR only works if it has TIME to work. And what needs looked at is what gives WH/WE that time.

WH: Self-heal tactic, far far too strong for an on-demand heal (especially with Flowing Accusations and Dragon Gun's AOE application of bullets) and the WE's is an absolute joke by comparison. The constant healspam is what gives the regen items time to work. This only applies to the WH, since the WE's tactic relies completely on a 25% chance to proc AND an ICD. Sanctified Bullets needs nerfed hard.

WE: Witchbrew, being corporeal damage and not scaling at all with strength, allows it to ignore toughness and armor with zero investment in the class's mainstat. Classes are balanced around their mainstat to prevent them from being able to invest too much into other stats and remove the inherent weaknesses that every class needs to have. Geared defensive Witchbrew WEs are out there with less than 500 strength, stacking toughness/parry/ect to give them the defenses needed for regen to actually play a part. Making Witchbrew scale with strength is the simple solution. It would be absolutely absurd to ask an engi to make a viable build with less than 500 BS, or a sorc with less than 500 int. A choppa or slayer with less than 500 strength? Forget about it. Any class having a viable build that requires absolutely zero mainstat stacking is a balance issue.


For both classes: Make Declare Anathema/Agile Escape defendable again, or just turn it into a snare or something. A core undefendable 6 sec stagger is just crazy.
WH looking for gunbad left

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redsunbp
Posts: 70

Re: Nerf WE

Post#112 » Fri Feb 04, 2022 8:22 pm

Sarnai wrote: Fri Feb 04, 2022 6:01 pm As it's been said the regen is not the problem. Regen items/RR only works if it has TIME to work. And what needs looked at is what gives WH/WE that time.

WH: Self-heal tactic, far far too strong for an on-demand heal (especially with Flowing Accusations and Dragon Gun's AOE application of bullets) and the WE's is an absolute joke by comparison. The constant healspam is what gives the regen items time to work. This only applies to the WH, since the WE's tactic relies completely on a 25% chance to proc AND an ICD. Sanctified Bullets needs nerfed hard.

WE: Witchbrew, being corporeal damage and not scaling at all with strength, allows it to ignore toughness and armor with zero investment in the class's mainstat. Classes are balanced around their mainstat to prevent them from being able to invest too much into other stats and remove the inherent weaknesses that every class needs to have. Geared defensive Witchbrew WEs are out there with less than 500 strength, stacking toughness/parry/ect to give them the defenses needed for regen to actually play a part. Making Witchbrew scale with strength is the simple solution. It would be absolutely absurd to ask an engi to make a viable build with less than 500 BS, or a sorc with less than 500 int. A choppa or slayer with less than 500 strength? Forget about it. Any class having a viable build that requires absolutely zero mainstat stacking is a balance issue.


For both classes: Make Declare Anathema/Agile Escape defendable again, or just turn it into a snare or something. A core undefendable 6 sec stagger is just crazy.
Please apply for realm champ instead of the people in this thread

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KissShot
Posts: 123
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Re: Nerf WE

Post#113 » Fri Feb 04, 2022 10:01 pm

Sarnai wrote: Fri Feb 04, 2022 6:01 pm As it's been said the regen is not the problem. Regen items/RR only works if it has TIME to work. And what needs looked at is what gives WH/WE that time.

WH: Self-heal tactic, far far too strong for an on-demand heal (especially with Flowing Accusations and Dragon Gun's AOE application of bullets) and the WE's is an absolute joke by comparison. The constant healspam is what gives the regen items time to work. This only applies to the WH, since the WE's tactic relies completely on a 25% chance to proc AND an ICD. Sanctified Bullets needs nerfed hard.

WE: Witchbrew, being corporeal damage and not scaling at all with strength, allows it to ignore toughness and armor with zero investment in the class's mainstat. Classes are balanced around their mainstat to prevent them from being able to invest too much into other stats and remove the inherent weaknesses that every class needs to have. Geared defensive Witchbrew WEs are out there with less than 500 strength, stacking toughness/parry/ect to give them the defenses needed for regen to actually play a part. Making Witchbrew scale with strength is the simple solution. It would be absolutely absurd to ask an engi to make a viable build with less than 500 BS, or a sorc with less than 500 int. A choppa or slayer with less than 500 strength? Forget about it. Any class having a viable build that requires absolutely zero mainstat stacking is a balance issue.


For both classes: Make Declare Anathema/Agile Escape defendable again, or just turn it into a snare or something. A core undefendable 6 sec stagger is just crazy.
I'll let you take away WB entirely if you give me RB ;)

Krima
Posts: 602

Re: Nerf WE

Post#114 » Fri Feb 04, 2022 11:04 pm

KissShot wrote: Fri Feb 04, 2022 10:01 pm
Sarnai wrote: Fri Feb 04, 2022 6:01 pm As it's been said the regen is not the problem. Regen items/RR only works if it has TIME to work. And what needs looked at is what gives WH/WE that time.

WH: Self-heal tactic, far far too strong for an on-demand heal (especially with Flowing Accusations and Dragon Gun's AOE application of bullets) and the WE's is an absolute joke by comparison. The constant healspam is what gives the regen items time to work. This only applies to the WH, since the WE's tactic relies completely on a 25% chance to proc AND an ICD. Sanctified Bullets needs nerfed hard.

WE: Witchbrew, being corporeal damage and not scaling at all with strength, allows it to ignore toughness and armor with zero investment in the class's mainstat. Classes are balanced around their mainstat to prevent them from being able to invest too much into other stats and remove the inherent weaknesses that every class needs to have. Geared defensive Witchbrew WEs are out there with less than 500 strength, stacking toughness/parry/ect to give them the defenses needed for regen to actually play a part. Making Witchbrew scale with strength is the simple solution. It would be absolutely absurd to ask an engi to make a viable build with less than 500 BS, or a sorc with less than 500 int. A choppa or slayer with less than 500 strength? Forget about it. Any class having a viable build that requires absolutely zero mainstat stacking is a balance issue.


For both classes: Make Declare Anathema/Agile Escape defendable again, or just turn it into a snare or something. A core undefendable 6 sec stagger is just crazy.
I'll let you take away WB entirely if you give me RB ;)
You all... listen

Witchbrew is the most boring skill ever made.. the gameplay on WE is ridiculous boring.
Spam - AW, pop WB - Repeat.
IMO can nerf it to the ground!! bind WB to str!! lets do it

Ill do trade WB for the following without thinking twice:

- RB
- EW
- BAL
- Seekers blade
- Burn armor

anyday...
Krima - WE RR 87
Carnage :ugeek:

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space44
Posts: 480

Re: Nerf WE

Post#115 » Sat Feb 05, 2022 12:19 am

some sad sap got ganked by a WE solo running to a fort or trying to make it to a keep and now he/she/it/deamonette is now crying by virtue signaling WEs having to be nerfed. theres ample ways to play solo successfully with many builds and homebrew builds to counter a stealther, if you were ganked and died while having the backing of multiple people then your trash and its a skill issue.
Chosen: Roten Plaguelord rr86 | Knight of the Blazing Sun: Lyntyz Jesterknight rr63

I'm not a clown, I'm the whole circus.

powerhead5
Posts: 8

Re: Nerf WE

Post#116 » Sat Feb 05, 2022 8:40 am

What about def/riposte WH? Huh? noone? well, makes sense.

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Sinisterror
Posts: 838

Re: Nerf WE

Post#117 » Sat Feb 05, 2022 9:14 am

powerhead5 wrote: Sat Feb 05, 2022 8:40 am What about def/riposte WH? Huh? noone? well, makes sense.
Lol riposte on we/wh. If you want Riposte build go for slayer/choppa and u can do over 600 riposte dmg.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

rrrutsss
Posts: 173

Re: Nerf WE

Post#118 » Sat Feb 05, 2022 9:36 am

Sinisterror wrote: Sat Feb 05, 2022 9:14 am
powerhead5 wrote: Sat Feb 05, 2022 8:40 am What about def/riposte WH? Huh? noone? well, makes sense.
Lol riposte on we/wh. If you want Riposte build go for slayer/choppa and u can do over 600 riposte dmg.
Wh got repela and can get m1 after repel instantly dragon gun. So 12 secs of parry instantly

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powerhead5
Posts: 8

Re: Nerf WE

Post#119 » Sat Feb 05, 2022 9:50 am

rrrutsss wrote: Sat Feb 05, 2022 9:36 am
Sinisterror wrote: Sat Feb 05, 2022 9:14 am
powerhead5 wrote: Sat Feb 05, 2022 8:40 am What about def/riposte WH? Huh? noone? well, makes sense.
Lol riposte on we/wh. If you want Riposte build go for slayer/choppa and u can do over 600 riposte dmg.
Wh got repela and can get m1 after repel instantly dragon gun. So 12 secs of parry instantly
the guy dont care. Actually noone care.

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Sinisterror
Posts: 838

Re: Nerf WE

Post#120 » Sat Feb 05, 2022 9:50 am

rrrutsss wrote: Sat Feb 05, 2022 9:36 am
Sinisterror wrote: Sat Feb 05, 2022 9:14 am
powerhead5 wrote: Sat Feb 05, 2022 8:40 am What about def/riposte WH? Huh? noone? well, makes sense.
Lol riposte on we/wh. If you want Riposte build go for slayer/choppa and u can do over 600 riposte dmg.
Wh got repela and can get m1 after repel instantly dragon gun. So 12 secs of parry instantly
Why would you waste Repel Blasphemy doing Dragon Gun after it? Just do Dragon Gun and after 3 seconds do Repel Blasphemy and 12 second parry "instantly" is not true lol. Yeah everyone know's wh can get parry for 12 seconds but all dps can get it for 7 seconds. Everyone is tactic starved in this game but with berserk all the time slayer/choppa Riposte does insane dmg.
"To clarify, me asking to developers to go test their own changes is not sign of toxicity or anger, but a sign of hope that the people punching in the numbers remain aware of potential consequences and test their own changes"-Teefz

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