Ranked feedback and sugestions after season 3.
Posted: Mon Jan 24, 2022 6:01 pm
Positive:
-Mixed teams make ranked alvie again
-All class are viable to play ranked(ofc some less some more:D)
Negative:
-MMR system needs rework, currently not enough player base.(waiting 2-3h with 30ppl in que and 0 games up)
-Lucky strike wins make you top class with low game played.
My suggestion is:Win +1 lost -1 Draw-0(i hate to have draw and -30..) This system should also promote players who have been playing with one class longer and have a positive win ratio.
-Group ranked-90% time it's just kill trade(played few games in season 3 all of them done in 30sec-2min fight)
Don't see any reason why there is free insignia on it.
-Group ranked- free emblems at end of season for some classes that played just 1 game.(BW/SW for example)
Suggestion: do the minimum required amount of solo games played (80-100)for group ranked(10) to count for end season reward.
Remove insignia from group ranked and solo 1k mmr, just make option to buy 1 insignia for 50emblem.
Machmaking system need rework.
Sometimes you have 2xchalice dok/book wp vs zealot/rp+shield wp/dok/shammy/am.
Kotbz / Chosen + dealer of magic dmg vs no kotbz / chosen + dealer of magic dmg .. makes the first team win in 90% of cases.
Class balance suggestions:
-Choppa need finnaly fix on lotsa choppin(slayer still have 11-13% more base dmg on flurry than choppa)
-Black Orc in 2h need ST punt(make it close to IB punt). BO is worst tank in game now.
Black Orc str:172 bs:98 int:74 thoug:221 ws:196 ini:123 will:147 wounds:606 sum:1637
Swordmaster str:219 bs:74 int:123 thoug:196 ws:237 ini:172 will:98 wounds:610 sum:1729
This is base stats both mirror class, idk BO need boost or SM a little nerf.
-Wh/We remove this instant stealth skill....
-Mixed teams make ranked alvie again
-All class are viable to play ranked(ofc some less some more:D)
Negative:
-MMR system needs rework, currently not enough player base.(waiting 2-3h with 30ppl in que and 0 games up)
-Lucky strike wins make you top class with low game played.
My suggestion is:Win +1 lost -1 Draw-0(i hate to have draw and -30..) This system should also promote players who have been playing with one class longer and have a positive win ratio.
-Group ranked-90% time it's just kill trade(played few games in season 3 all of them done in 30sec-2min fight)
Don't see any reason why there is free insignia on it.
-Group ranked- free emblems at end of season for some classes that played just 1 game.(BW/SW for example)
Suggestion: do the minimum required amount of solo games played (80-100)for group ranked(10) to count for end season reward.
Remove insignia from group ranked and solo 1k mmr, just make option to buy 1 insignia for 50emblem.
Machmaking system need rework.
Sometimes you have 2xchalice dok/book wp vs zealot/rp+shield wp/dok/shammy/am.
Kotbz / Chosen + dealer of magic dmg vs no kotbz / chosen + dealer of magic dmg .. makes the first team win in 90% of cases.
Class balance suggestions:
-Choppa need finnaly fix on lotsa choppin(slayer still have 11-13% more base dmg on flurry than choppa)
-Black Orc in 2h need ST punt(make it close to IB punt). BO is worst tank in game now.
Black Orc str:172 bs:98 int:74 thoug:221 ws:196 ini:123 will:147 wounds:606 sum:1637
Swordmaster str:219 bs:74 int:123 thoug:196 ws:237 ini:172 will:98 wounds:610 sum:1729
This is base stats both mirror class, idk BO need boost or SM a little nerf.
-Wh/We remove this instant stealth skill....