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Scripted AI characters for low tier scenario

Posted: Mon Feb 14, 2022 10:48 am
by Phantasm
Recently I started playing Conqueror`s Blade. It has got in my opinion interesting concept of providing scripted characters for matched battles (scenario like instanced games) for players lvl 1 - 100. In practice for scenario which requires 5 players on each side to trigger pop, rest slots up to 15 characters are filled up by bots. And those bots are pretty good at their job - they rush objectives, spawn need units for balanced gameplay etc. I realised they are nonhuman players after a week of game.
With addons like EZguard and WarTriage how hard would it be to create generic heal/tank/dps class scripted characters to perform base tasks in scenarios? What if to trigger a scenario pop there was only 1 tank, 1 heal and 1 dps needed, rest slots filled with that scripted characters.
What do you think?
Is it even possible with current devs capabilities and RoR structure itself?

Re: Scripted AI characters for low tier scenario

Posted: Mon Feb 14, 2022 12:25 pm
by Toshutkidup
Phantasm wrote: Mon Feb 14, 2022 10:48 am Recently I started playing Conqueror`s Blade. It has got in my opinion interesting concept of providing scripted characters for matched battles (scenario like instanced games) for players lvl 1 - 100. In practice for scenario which requires 5 players on each side to trigger pop, rest slots up to 15 characters are filled up by bots. And those bots are pretty good at their job - they rush objectives, spawn need units for balanced gameplay etc. I realised they are nonhuman players after a week of game.
With addons like EZguard and WarTriage how hard would it be to create generic heal/tank/dps class scripted characters to perform base tasks in scenarios? What if to trigger a scenario pop there was only 1 tank, 1 heal and 1 dps needed, rest slots filled with that scripted characters.
What do you think?
Is it even possible with current devs capabilities and RoR structure itself?
We already have bots ingame, called Order player.

I’m kidding ( kinda). It’s a neat concept however things like morale dropping, guard swapping would be very very hard to emulate and make it effective.