Hakker wrote: Mon May 16, 2022 4:09 pm
Hello,
I don't see any place where i can understand the Stat. What is good, what is bad.
Strenght, Intelligence, Ballistic: We know you do more damage if the stat is higher, but how it work exactly? 100 strenght is 10% more physical damage? They have a softcap?
Toughness: How really usefull it is if i don't understand the first 3 stat?
Bubble: How the bubble work exactly? I am not sure to understand. Toughness affect damage reduction of the bubble but not the Armor? It is really like that? Another thing affect the bubble?
Thank you!
Strength/Ballistic Skill/Intelligence vs Toughness
On your character sheet is a drop-down box to let you look at different stats. There is a page for melee, range and magic. On each page is a "DPS bonus" (melee DPS bonus, ranged DPS bonus, magic DPS bonus) which shows how strength/ballistic skill/intelligence affect it. I'll spoil the surprise now and let you know that the DPS bonus is calculated as stat / 5. So 1000 strength = 200 melee DPS bonus. Toughnes works as a reduction to your opponent's DPS bonus. 1000 toughness = reduce the DPS bonus of incoming attacks by 200.
The damage for each ability is calculated by combining:
1) The "base damage"
2) Adding the contribution from the weapon's DPS value (not for magic attacks), and
3) Adding the contribution from the DPS bonus, also taking into account the opponent's toughnes.
How much the DPS bonus affects the final damage is known as the "primary stat modifier" or PSM. This value can vary from attack to attack and depends on a number of things:
1) Cast time. You are limited by how many abilities you can press by the global cooldown which officially is about 1.5 seconds. This means the default "Primary Stat Modifier" is 1.5 (200 DPS over 1.5 seconds = 300 damage bonus) for abilities with a cast time of under 1.5 seconds (including instant cast). However, abilities with a longer cast time get a higher PSM, typically equal to the length of the cast. So an ability that takes 3 seconds to cast would have a PSM of 3, and that 200 DPS bonus results in 600 bonus damage. Note that the PSM is determined before any modifiers to cast time are applied, so something like the Focused Mind morale ability which reduces your cast time won't reduce the damage.
2) Direct/instant damage or DOT
Damage over time abilities typically have a lower PSM than direct damage / instant damage abilities.
3) Single target or AOE
AOE abilities typically have a lower PSM than single target abilities.
Combined, a single target direct damage attack with a 3s cast time should have a huge PSM (typically the 3.0 mentioned), while an instant-cast AOE DoT has a very low PSM.
There is no easy way of finding out an ability's PSM value or the equivilent value for contribition from weapon DPS.
Absorb Shields
The stages of the combat formula are:
1) Calculation of initial damage, including strength/ballistic skill/intellgence/weapon bonus damage and reduction from toughness.
2) Modifiers which affect the attacker's outgoing damage are applied. This can be both increases and decreases.
3) Once the outgoing damage has been calculated, absorb shields are applied.
4) If the attack was a critical hit then any damage left after the absorb shield is multiplied by the crit damage multiplier
5+) the final bits after this are then reducing the damage by armour/resistances, and then applying incoming damage modifiers. I'm 995 sure it happens in that order, but it could be incoming damage first then resistances. Either way the result should be the same.
Absorb shields work as a good counter to critical hits as they reduce the damage BEFORE the critical hit is applied. There is no stat that increases absorb shields in general, but someone who has high toughness will get more out of absorb shields as the toughness stat contribution happens earlier in the combat formula.