unpopular opinions
Posted: Sat May 21, 2022 7:12 pm
hi guys,
first of all the usual sorry for the English,
about the changes to the CGD:
(I understand that the original mythic design was 1.5).
when i tried the change for me it was a revelation, it made sense the nonsense of the gameplay, i realized why it didn't feel right the high damage of some classes, why some classes were unplayable and it was simple the game was not designed to be that fast, for example, when i tried to play a heal meele i just couldn't react and do what i was supposed to do the same with the other classes with similar mechanics, reducing the ways to play and making the game boring, for the first time in a long time I could react to being targeted by a sorcerer and the times I was killed by this class since the change were because of my mistakes or because the sorcerer played his cards correctly, it didn't feel like the unfair death sentence of being targeted by a sorcerer; I was able to react when I encountered a WE, they still beat me but I was able to at least give them a hard time; I found that when I had to face several choppers my team was able to react and not just get overwhelmed.
about the meta:
I think that the people who are against this change are those who are highly dependent on the meta and who for a long time held the server hostage with the retaliation of leaving the game forcing us all to play the most optimal way which is not always the best.
about NB:
I have to be honest here, I was able to put 15 skills (basically all my rotation) in 1 single button, and I feel like it gave me the false impression of being very good at the game, so I understand the change but I also liked playing in chill mode the game; but I have to admit that I started using the NB because there were people who used it and you couldn't compete with them without the NB, also I spent a long time being abused by people who used the NB without me knowing about the existence of this addon .
At this point I think it was not worth removing the NB from the game, because I prefer to play with many people, all in automatic mode, than not play with anyone.
about ROR:
This is something I've been thinking about for many months, and I hope to express it in the most respectful way possible, I like AOR not ROR: I want to experience again what AOR was.
changes to classes:
- This has been shown to make no sense and in the end no one is happy with the final result.
- that some classes like the BO were made meaningless changes in relation to the AOR version that buffed it in a ridiculous way and even so when it had to be nerfed for obvious reasons, there were people who got angry and left the game.
- other classes such as the knight of the blaming sun that is not understood what the objective of the changes was.
- reworks that are understood to have been made with love but in the end they don't quite feel good, this reminds me "you think you want it but you really don't".
- making changes generates the false feeling that the developers make the changes favoring one of the factions.
the permissive treatment of Xrealmers:
As I understand it, in AOR there was a feeling of belonging to one faction or another (I think it was because the game was paid and the accounts only allowed all the characters to be of the same faction), it is not healthy for the game that people is changing according to the tide, I think this is not the fault of the developers but I think it was necessary to find a way to combat this by the community and the developers, fostering a feeling of attachment to the faction which would generate competition with the another faction making the game more entertaining.
Ranked games:
waste of resourses
community:
we became whiners, any change that is made is a fight between the community and the developers beyond the fact that apparently the project is hijacked by two people, so again I consider that the developers should remove all the custom content and limit themselves to repair bugs in the last version that left mythic that would save a lot of problems.
that we are selfish, that we prefer to have a good experience over that of others and if you referred me to the people who came out to discuss the changes to the GCD, all those people are arguing why they can play their classes without any type of counterplay.
In conclusion, the best thing in my opinion for this community is to take away from the community the feeling of influencing the game and from the developers the ability to make changes and limit themselves to restoring what AOR was with its virtues and defects.
first of all the usual sorry for the English,
about the changes to the CGD:
(I understand that the original mythic design was 1.5).
when i tried the change for me it was a revelation, it made sense the nonsense of the gameplay, i realized why it didn't feel right the high damage of some classes, why some classes were unplayable and it was simple the game was not designed to be that fast, for example, when i tried to play a heal meele i just couldn't react and do what i was supposed to do the same with the other classes with similar mechanics, reducing the ways to play and making the game boring, for the first time in a long time I could react to being targeted by a sorcerer and the times I was killed by this class since the change were because of my mistakes or because the sorcerer played his cards correctly, it didn't feel like the unfair death sentence of being targeted by a sorcerer; I was able to react when I encountered a WE, they still beat me but I was able to at least give them a hard time; I found that when I had to face several choppers my team was able to react and not just get overwhelmed.
about the meta:
I think that the people who are against this change are those who are highly dependent on the meta and who for a long time held the server hostage with the retaliation of leaving the game forcing us all to play the most optimal way which is not always the best.
about NB:
I have to be honest here, I was able to put 15 skills (basically all my rotation) in 1 single button, and I feel like it gave me the false impression of being very good at the game, so I understand the change but I also liked playing in chill mode the game; but I have to admit that I started using the NB because there were people who used it and you couldn't compete with them without the NB, also I spent a long time being abused by people who used the NB without me knowing about the existence of this addon .
At this point I think it was not worth removing the NB from the game, because I prefer to play with many people, all in automatic mode, than not play with anyone.
about ROR:
This is something I've been thinking about for many months, and I hope to express it in the most respectful way possible, I like AOR not ROR: I want to experience again what AOR was.
changes to classes:
- This has been shown to make no sense and in the end no one is happy with the final result.
- that some classes like the BO were made meaningless changes in relation to the AOR version that buffed it in a ridiculous way and even so when it had to be nerfed for obvious reasons, there were people who got angry and left the game.
- other classes such as the knight of the blaming sun that is not understood what the objective of the changes was.
- reworks that are understood to have been made with love but in the end they don't quite feel good, this reminds me "you think you want it but you really don't".
- making changes generates the false feeling that the developers make the changes favoring one of the factions.
the permissive treatment of Xrealmers:
As I understand it, in AOR there was a feeling of belonging to one faction or another (I think it was because the game was paid and the accounts only allowed all the characters to be of the same faction), it is not healthy for the game that people is changing according to the tide, I think this is not the fault of the developers but I think it was necessary to find a way to combat this by the community and the developers, fostering a feeling of attachment to the faction which would generate competition with the another faction making the game more entertaining.
Ranked games:
waste of resourses
community:
we became whiners, any change that is made is a fight between the community and the developers beyond the fact that apparently the project is hijacked by two people, so again I consider that the developers should remove all the custom content and limit themselves to repair bugs in the last version that left mythic that would save a lot of problems.
that we are selfish, that we prefer to have a good experience over that of others and if you referred me to the people who came out to discuss the changes to the GCD, all those people are arguing why they can play their classes without any type of counterplay.
In conclusion, the best thing in my opinion for this community is to take away from the community the feeling of influencing the game and from the developers the ability to make changes and limit themselves to restoring what AOR was with its virtues and defects.