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Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 1:24 pm
by BulletTea2
I am curious what the bottleneck is when it comes to balance changes.
Are they too difficult to implement?
Does noone know what to change or how? (Creative drought)
Are balance changes just a super low priority, like bug fixes, below new content?
Or is the issue something more abstract, like internal power issue within the team leading to noone being able to change anything?

To my understanding the reason for changing the GCD and other stuff in previous patches was to make ability adjustments easier. So can we expect changes soon(tm)?

Any update to this topic from the team would be most welcome.

Re: Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 1:27 pm
by Whyumadbro
dude this game is for free...

Re: Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 1:37 pm
by billyk
Devs play greenskins

Re: Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 2:43 pm
by Sofong
devs play WL and slayer :D

Re: Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 3:04 pm
by sharpblader
Devs play "Insert Class Which Killed You "

Re: Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 3:12 pm
by Sulorie
sharpblader wrote: Sat Jun 11, 2022 3:04 pm Devs play "Insert Class Which Killed You "
I don't want to spread too much internal knowledge but this is actually true. :lol:

Re: Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 3:13 pm
by Kaelang
Balance is one of those changes that always get hit by backlash regardless of how we do it.

The patches that involve substantial balance changes are always done with a lot of preparation and isn't something we just 'do'. The Focus Groups have a Balance section where we keep open dialogues with the development team to discuss things as and when, but we never commit to a specific date on releasing a specific patch.

These few weeks have been major changes and new content implementations. It's not a case of us not wanting to, or a power struggle (whatever that meant)... it's time.

We have limited resources and ambitious ideas. The best way to enjoy RoR is to just play the game and watch the patches come through. The second you get an idea that one is 'coming' and seemingly never does is when you start to get disappointed. :)

Re: Any explanation for the severe lack of balance changes?

Posted: Sat Jun 11, 2022 6:11 pm
by billyk
Sofong wrote: Sat Jun 11, 2022 2:43 pm devs play WL and slayer :D
So why are there no all SL/WL groups but tons of all greenskin groups?
Look, just because your shammy can't uber-r0XX0r WLs 100% doesn't mean they're overpowered. If you get your ass kicks on destro you just need to git gud.

Re: Any explanation for the severe lack of balance changes?

Posted: Sun Jun 12, 2022 8:06 am
by Sofong
billyk wrote: Sat Jun 11, 2022 6:11 pm
Sofong wrote: Sat Jun 11, 2022 2:43 pm devs play WL and slayer :D
So why are there no all SL/WL groups but tons of all greenskin groups?
Look, just because your shammy can't uber-r0XX0r WLs 100% doesn't mean they're overpowered. If you get your ass kicks on destro you just need to git gud.
im just telling da facts: devs play WL and slayer (secrets and wargrimmnir)
which dev plays greenskins :D

Re: Any explanation for the severe lack of balance changes?

Posted: Sun Jun 12, 2022 8:35 am
by Bavradai
billyk wrote: Sat Jun 11, 2022 6:11 pm
Sofong wrote: Sat Jun 11, 2022 2:43 pm devs play WL and slayer :D
So why are there no all SL/WL groups but tons of all greenskin groups?
Look, just because your shammy can't uber-r0XX0r WLs 100% doesn't mean they're overpowered. If you get your ass kicks on destro you just need to git gud.
The all-Greenskin groups are run by one roleplaying guild, the Freebootaz.