Secrets wrote: ↑Thu Jul 07, 2022 4:48 pmYou clearly did not read my post. Please reread it again. Do not twist my words.
My point is that the information presented is too long and wordy, and therefore will be skipped.
Nowhere in my post did I say that you should have an unskippable tutorial.
For clarity, Disabling skip is not a fix for this lengthy, wordy, text/image based tutorial.
Having an optional, autogranted quest that you can choose not to do, which is granted at specific levels, teaches players how to do specific actions, and is lore-friendly and contextual to the game world is what I was proposing, not an unskippable tutorial.
I'm not twisting. This is what you wrote:
Secrets wrote: ↑Thu Jul 07, 2022 3:59 pm I'm sorry but these 'tutorials' missed the mark.
I get that they're reusing old assets or something and they were really easy to implement, but gods, man - they're awful. And worse, they're skippable! No one is going to read these. For the same reason no one is going to read information dalen puts on the wiki in lieu of actual, contextual actions or indicators ingame for stuff that quite arguably should be visible ingame.
We have plenty control over the UI, hell, even have it channel 9 driven. Don't do fullscreen, skippable tutorials.
To me, it reads as a call for tutorials (what ever form they take) to be unskippable.
And, yes, I've played games where I was forced to 'do the action' in order to progress through the Tutorial Phase of the game. That's why I'm like "hoool' up".
EDIT: For the record, I do think a better introduction to WAR's system is needed. And I think, in general, RoR needs to expand on the Quest Help...I've had to use GitHub bug reports to figure out some of quests because most of WAR's web presence is now gone; there's no WoWhead for WAR.