[Suggestion] Replace AAO and WTA Buff/Bane
Posted: Fri Jul 22, 2022 8:05 pm
...with
Boons and Banes of the Gods. ((Not the spell titles; but the general system's idea.))
Right now, I'm noticing that Destruction is tending outnumber Order in RVR by a lot during my play times (I now it's tidal). Because of this I'm naturally going to take notice of the systems that are suppose to 'balance it all out'. Namely, the Against All Odds and War-torn Apathy conditions.
These do not work. They are a PVE answer to a PVP problem. WoW tried this by giving bonuses to XP (and coin drops, if I recall) when using the War Mode. New World has tried this by increases in drop chances (and I believe XP). They don't work. Most players in WoW continue to NOT use War Mode because the reward isn't enough to risk getting camped; same with New World.
If you want to solve a PVP Problem, you need a PVP Solution.
Enter, The Gods. Sigmar and (please understand I don't follow the lore as much; don't crucify me! D:) Tzeentch (???).
Sigmar's Boon:
(Affects Order)
Bolsters: Intelligence, Willpower, Strength, Ballistic Skill, Wounds, Toughness, Weapon Skill, and Initiative; Amount is the subject for balance.
Sigmar's Bane:
(Affects Destruction)
Hinders: Damage and Healing by a percentage; Amount is the subject for balance.
Condition for appearance of them both, simultaneously: Order is outnumbered; Amount is the subject for balance.
Tzeentch's Boon:
(Affects Destruction)
Bolsters: Intelligence, Willpower, Strength, Ballistic Skill, Wounds, Toughness, Weapon Skill, and Initiative; Amount is the subject for balance.
Tzeentch's Bane:
(Affects Order)
Hinders: Damage and Healing by a percentage; Amount is the subject for balance.
Condition for appearance; both of them, simultaneously: Order/Destruction is outnumbered; Amount is the subject for balance.
The reason for the asymmetrical buff/debuff is:
a) Prevent 'gear sets' from being made to counter or further-enhance the buff (Stat hard caps, yo).
b) Specifically with the Bane, the reason it's there is because of a body count difference. Body Count can much more easily overcome a Stat decrease than an Output decrease.
The goal isn't to nerf one side or buff another. Its purpose is to even out the Power Projection that both Realms can put forth in a given tier pair.
The idea is: Even with the Boons, due to the lower numbers the Projection of Power will be reduced. Meanwhile, the Banes are 'countered' due to the shear number of players present for that Realm.
It should go without saying that balancing would be critical. But, perhaps, formulaic. Involving the total Order count, total Destruction count, the average level of each Realms fighter, as well as perhaps a Gear Score playing a very small factor. There is zero point in this if one side feels overtly punished.
In short, it should always feel like your side is fighting against an opponent of near-equal strength. Essentially how it is with Scenarios (irregardless of premades), which use Bolstering and limiting the number of participants on each side. To achieve of modicum of balance.
---
AAO/WTA does not work anymore, I suspect, because of the lower population. Essentially those who will RVR are RVRing. Those who don't never will.
Thank you for coming to my WAAGH! Talk.
Boons and Banes of the Gods. ((Not the spell titles; but the general system's idea.))
Right now, I'm noticing that Destruction is tending outnumber Order in RVR by a lot during my play times (I now it's tidal). Because of this I'm naturally going to take notice of the systems that are suppose to 'balance it all out'. Namely, the Against All Odds and War-torn Apathy conditions.
These do not work. They are a PVE answer to a PVP problem. WoW tried this by giving bonuses to XP (and coin drops, if I recall) when using the War Mode. New World has tried this by increases in drop chances (and I believe XP). They don't work. Most players in WoW continue to NOT use War Mode because the reward isn't enough to risk getting camped; same with New World.
If you want to solve a PVP Problem, you need a PVP Solution.
Enter, The Gods. Sigmar and (please understand I don't follow the lore as much; don't crucify me! D:) Tzeentch (???).
Sigmar's Boon:
(Affects Order)
Bolsters: Intelligence, Willpower, Strength, Ballistic Skill, Wounds, Toughness, Weapon Skill, and Initiative; Amount is the subject for balance.
Sigmar's Bane:
(Affects Destruction)
Hinders: Damage and Healing by a percentage; Amount is the subject for balance.
Condition for appearance of them both, simultaneously: Order is outnumbered; Amount is the subject for balance.
Tzeentch's Boon:
(Affects Destruction)
Bolsters: Intelligence, Willpower, Strength, Ballistic Skill, Wounds, Toughness, Weapon Skill, and Initiative; Amount is the subject for balance.
Tzeentch's Bane:
(Affects Order)
Hinders: Damage and Healing by a percentage; Amount is the subject for balance.
Condition for appearance; both of them, simultaneously: Order/Destruction is outnumbered; Amount is the subject for balance.
The reason for the asymmetrical buff/debuff is:
a) Prevent 'gear sets' from being made to counter or further-enhance the buff (Stat hard caps, yo).
b) Specifically with the Bane, the reason it's there is because of a body count difference. Body Count can much more easily overcome a Stat decrease than an Output decrease.
The goal isn't to nerf one side or buff another. Its purpose is to even out the Power Projection that both Realms can put forth in a given tier pair.
The idea is: Even with the Boons, due to the lower numbers the Projection of Power will be reduced. Meanwhile, the Banes are 'countered' due to the shear number of players present for that Realm.
It should go without saying that balancing would be critical. But, perhaps, formulaic. Involving the total Order count, total Destruction count, the average level of each Realms fighter, as well as perhaps a Gear Score playing a very small factor. There is zero point in this if one side feels overtly punished.
In short, it should always feel like your side is fighting against an opponent of near-equal strength. Essentially how it is with Scenarios (irregardless of premades), which use Bolstering and limiting the number of participants on each side. To achieve of modicum of balance.
---
AAO/WTA does not work anymore, I suspect, because of the lower population. Essentially those who will RVR are RVRing. Those who don't never will.
Thank you for coming to my WAAGH! Talk.