The game was more fun 2 years ago
Posted: Mon Jul 25, 2022 1:02 pm
The first thing I want to do is thank the GMs and developers for their work to keep the game alive, because thanks to them I have had many hours of fun over almost 4 years. But I think this post needs to be written.

The quick summary of this post is "Please stop releasing patches to make the game easier, it just makes it boring"
From my point of view, the game has gone from being fun in many aspects, to being a single game focused on getting War Crest, raising new characters to level 80 and raising another character again, and again, and again.
For a couple of years, the game has been deteriorating, and the new Currency system and simplification of the game in general, has only made the game more boring with each patch. I will explain it a little more in depth.
-Before, each part of the game had a unique purpose, and a unique gameplay as well. Each set of the game was obtained in various ways that complemented each other. Off-sets and best weapons were obtained in SCs, and main sets in RVR. Fortresses and city sieges, as end-game content, offered the invader/sov / Warlord set and gave a goal to the campaign, making players strive to achieve these goals. Now, none of this happens. Players are just zerging around and getting the weekly event, or roaming in RVR, leaving all other content in the game ignored.
-RVR. Before, the RVR had one objective, to win the campaign and force the siege of the enemy city. Now the main goal of the RVR is to get the weekly event, get the rewards to equip the character and get as many War Crests as you can by following the zerg. Even the WBs leaders comment on the forums that they don't siege, that they only do RVR for zerging and killing, not wanting to fulfill the objective of RVR, WIN THE CAMPAIGN. Of course we cannot ignore how there are no more sieges unless the attacker has +60% AAO, to avoid that if the enemy defends and then they are the ones who get a bag and you do not.
-Scenarios. Scenarios used to be a fun way to pass the time. Now, thanks to the monthly killboard, and a series of players whose main purpose is to appear in the "top killer", they annihilate pug players or non-hardcore premade players. Just by entering some scenarios and seeing some players (mainly sorcs), they make some players go directly out of the SC, because these players are not even trying to win the SC, they only play it to get on the "Top killer" of the kill board. So, the base players avoid to queue in SCs and new players leave the game.
-PVE. The PVE was a chill and alternative content to the RVR and SCs. Before, you could always see on channel 5 people trying to form groups for Gunbad/C&T/BS, with the ultimate goal of being able to get the best weapons in the game. Now you hardly see any of these groups on the channel, since people no longer have a need to make this game content. Players do only BS to get the weapon with as few runs as possible.
City Sieges: The best content in the game is ruined now. Before, people were motivated to play city because it was the only possible place to get the Royal Crest to equip the sovereign / warlord. Players were aware of the state of the campaign to be able to play them, making it so that even when you were not playing, you were aware of the game. Now, you can see how few people play them, since 95% are unopposed farming. Many of the big guilds/alliances don't even try to play city anymore, even though they know the exact time it will happen. When you had to play city to equip the sovereign, the games were more balanced and the content much more fun.
Ranked: The most hard-core content in the game, where you had to work very hard to get an exceptional gear. Now even casual (and not very good) players like me can equip this gear without much effort. This will finish killing the ranked, since they will lose a percentage of players from this already small community of the game, making the games much more difficult to start.
NB: Ok, this is not game content... but the NB ban kicks a lot of players of the game and doing to the casual players hard to play with different toons. Fewer players = Less fun. Fewer characters to play = Less fun
LOTD The LOTD was not 2 years ago, but it is play to mega zerg. Is like RVR but with greater numbers
With this message I just want to express to the GMs my concern, since the game has LESS content available, and the content that there is is much more boring than 1-2 years ago. I think new players now don't know that there is more content than following the zerg in RVR, and this is partly due to the policy of simplifying the game as if it were a mobile game, and not Warhammer Online

The quick summary of this post is "Please stop releasing patches to make the game easier, it just makes it boring"
From my point of view, the game has gone from being fun in many aspects, to being a single game focused on getting War Crest, raising new characters to level 80 and raising another character again, and again, and again.
For a couple of years, the game has been deteriorating, and the new Currency system and simplification of the game in general, has only made the game more boring with each patch. I will explain it a little more in depth.
-Before, each part of the game had a unique purpose, and a unique gameplay as well. Each set of the game was obtained in various ways that complemented each other. Off-sets and best weapons were obtained in SCs, and main sets in RVR. Fortresses and city sieges, as end-game content, offered the invader/sov / Warlord set and gave a goal to the campaign, making players strive to achieve these goals. Now, none of this happens. Players are just zerging around and getting the weekly event, or roaming in RVR, leaving all other content in the game ignored.
-RVR. Before, the RVR had one objective, to win the campaign and force the siege of the enemy city. Now the main goal of the RVR is to get the weekly event, get the rewards to equip the character and get as many War Crests as you can by following the zerg. Even the WBs leaders comment on the forums that they don't siege, that they only do RVR for zerging and killing, not wanting to fulfill the objective of RVR, WIN THE CAMPAIGN. Of course we cannot ignore how there are no more sieges unless the attacker has +60% AAO, to avoid that if the enemy defends and then they are the ones who get a bag and you do not.
-Scenarios. Scenarios used to be a fun way to pass the time. Now, thanks to the monthly killboard, and a series of players whose main purpose is to appear in the "top killer", they annihilate pug players or non-hardcore premade players. Just by entering some scenarios and seeing some players (mainly sorcs), they make some players go directly out of the SC, because these players are not even trying to win the SC, they only play it to get on the "Top killer" of the kill board. So, the base players avoid to queue in SCs and new players leave the game.
-PVE. The PVE was a chill and alternative content to the RVR and SCs. Before, you could always see on channel 5 people trying to form groups for Gunbad/C&T/BS, with the ultimate goal of being able to get the best weapons in the game. Now you hardly see any of these groups on the channel, since people no longer have a need to make this game content. Players do only BS to get the weapon with as few runs as possible.
City Sieges: The best content in the game is ruined now. Before, people were motivated to play city because it was the only possible place to get the Royal Crest to equip the sovereign / warlord. Players were aware of the state of the campaign to be able to play them, making it so that even when you were not playing, you were aware of the game. Now, you can see how few people play them, since 95% are unopposed farming. Many of the big guilds/alliances don't even try to play city anymore, even though they know the exact time it will happen. When you had to play city to equip the sovereign, the games were more balanced and the content much more fun.
Ranked: The most hard-core content in the game, where you had to work very hard to get an exceptional gear. Now even casual (and not very good) players like me can equip this gear without much effort. This will finish killing the ranked, since they will lose a percentage of players from this already small community of the game, making the games much more difficult to start.
NB: Ok, this is not game content... but the NB ban kicks a lot of players of the game and doing to the casual players hard to play with different toons. Fewer players = Less fun. Fewer characters to play = Less fun
LOTD The LOTD was not 2 years ago, but it is play to mega zerg. Is like RVR but with greater numbers
With this message I just want to express to the GMs my concern, since the game has LESS content available, and the content that there is is much more boring than 1-2 years ago. I think new players now don't know that there is more content than following the zerg in RVR, and this is partly due to the policy of simplifying the game as if it were a mobile game, and not Warhammer Online