New Player 16-39 Experience is Atrocious
Posted: Thu Aug 25, 2022 1:36 pm
They should do a boost from 16 to 30, and give some lv30 welfare gear, or something, because honestly turning level 16 on this server was one of the worst new player experiences I've encountered in an MMO to date. A 23 level sync is just too much. I went from having some of the most fun I'd had in an MMO in a while to absolutely not enjoying myself in any way. Even though the game is free, I can't see most players roughing it through this horrible bracket. I guarantee this server would be way more popular if it did something, ANYTHING to alleviate the god awful 16-30s experience.
In one experience point you go from being a great build, banging through queue pop after queue pop, to being a completely useless goof wankstain of a failure, waiting in 30+min queues just to be slotted into an undermanned pug team to be trounced by the same sweaty premade over and over. In 1 experience, all your progress is gone; all the build work & gearing up, all the practical experience, all useless, and actually you are worse than a level 1 player by a large margin waiting in long queues just to be useless to your group. You may as well just queue up with the game in the background, join the queue when it pops, and autorun into a wall because HONESTLY that's how useless you are. There is basically no gameplay. Nobody is playing PvE, so you can't PvE. The game thinks the solution to low pop is to slot you in at level 16 with level 39s, so you can't PvP...
Like I said, it's virtually unplayable. Speed up the 16-39 experience. Put in some kind of boost with welfare gear or something. The game is unplayable. This is why you are losing population instead of gaining it, I guarantee it.
I spent a bunch of war crests to get good level 16-17 gear. I spent them because I figured if I don't do something to help alleviate the power gap between my player & actual high 30s players, I will just quit anyway so who cares about saving.... But guess what, I'm still completely useless even with high-end level16-20 gear. So, PQs are all empty so you can't gear up in PvE, and even if you do go out of your way to gear up you are still useless until probably 30~. In short, the 29 level sync is just a bad idea. Throw in a boost from level 16 to 29 and some welfare level 29 gear or something.
I've talked to other new players, they have said the same thing. There have been other threads like this one in the past. I'm not saying this out of hate, I'm saying this because I think it's a shame that the game is so close to being a fun experience and then this absolutely broken bracket has to exist. The changes made to create the T2 bracket are absolutely atrocious and absolutely compromise the gameplay to an extent that most will find unacceptable. If you can't make the bracket work, you need to do something to speed it up so that it doesn't constantly push new players away.
It's fine if you want it to be the same 200 people at end-game playing over on both sides while new players in 1-16 bracket quit upon hitting 16. That's what this system gets you. It feels like this server has intentionally been made inaccessible to new players, and I can't fathom as to why. The server will decline. If you want the server to be accessible to new players, the T2 experience absolutely needs to change. Honestly, there needs to be something to speed up the experience beyond level 16, and there needs to be an alternative to using war crests so you aren't wasting all your crests on trash gear just to stay up to date... The original game had more than 1 currency for this reason.
Most people just silently leave at level 16 because the game becomes unplayable. I want to say something, because WAR was always one of my favourite MMOS-- and RoR is SO freaking close to being playable & accessible to new players. If they found a solution to this problem, I guarantee you would see steady population gains.
In classic WAR, entering a new bracket was always a bit tough, but entering a 16-39 with no boon of any kind is ridiculous... You go from having a ton of fun around 13-15, to feeling like somebody has just kicked you square in the jibblies come lv16. Most sane people will just leave.
In one experience point you go from being a great build, banging through queue pop after queue pop, to being a completely useless goof wankstain of a failure, waiting in 30+min queues just to be slotted into an undermanned pug team to be trounced by the same sweaty premade over and over. In 1 experience, all your progress is gone; all the build work & gearing up, all the practical experience, all useless, and actually you are worse than a level 1 player by a large margin waiting in long queues just to be useless to your group. You may as well just queue up with the game in the background, join the queue when it pops, and autorun into a wall because HONESTLY that's how useless you are. There is basically no gameplay. Nobody is playing PvE, so you can't PvE. The game thinks the solution to low pop is to slot you in at level 16 with level 39s, so you can't PvP...
Like I said, it's virtually unplayable. Speed up the 16-39 experience. Put in some kind of boost with welfare gear or something. The game is unplayable. This is why you are losing population instead of gaining it, I guarantee it.
I spent a bunch of war crests to get good level 16-17 gear. I spent them because I figured if I don't do something to help alleviate the power gap between my player & actual high 30s players, I will just quit anyway so who cares about saving.... But guess what, I'm still completely useless even with high-end level16-20 gear. So, PQs are all empty so you can't gear up in PvE, and even if you do go out of your way to gear up you are still useless until probably 30~. In short, the 29 level sync is just a bad idea. Throw in a boost from level 16 to 29 and some welfare level 29 gear or something.
I've talked to other new players, they have said the same thing. There have been other threads like this one in the past. I'm not saying this out of hate, I'm saying this because I think it's a shame that the game is so close to being a fun experience and then this absolutely broken bracket has to exist. The changes made to create the T2 bracket are absolutely atrocious and absolutely compromise the gameplay to an extent that most will find unacceptable. If you can't make the bracket work, you need to do something to speed it up so that it doesn't constantly push new players away.
It's fine if you want it to be the same 200 people at end-game playing over on both sides while new players in 1-16 bracket quit upon hitting 16. That's what this system gets you. It feels like this server has intentionally been made inaccessible to new players, and I can't fathom as to why. The server will decline. If you want the server to be accessible to new players, the T2 experience absolutely needs to change. Honestly, there needs to be something to speed up the experience beyond level 16, and there needs to be an alternative to using war crests so you aren't wasting all your crests on trash gear just to stay up to date... The original game had more than 1 currency for this reason.
Most people just silently leave at level 16 because the game becomes unplayable. I want to say something, because WAR was always one of my favourite MMOS-- and RoR is SO freaking close to being playable & accessible to new players. If they found a solution to this problem, I guarantee you would see steady population gains.
In classic WAR, entering a new bracket was always a bit tough, but entering a 16-39 with no boon of any kind is ridiculous... You go from having a ton of fun around 13-15, to feeling like somebody has just kicked you square in the jibblies come lv16. Most sane people will just leave.