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Server Lag - It's not the Turrets - Confirmed by dev
Posted: Thu Jul 30, 2015 10:03 am
by Glorian
As I run the Engineer Event I had to hear several time the complaint that we broke the game or server and cause the massiv Lag. Either by our Engineers, or by our turrets.
And I want to say that I know that this can't be true.
Yesterday when we fought three times with 20 Engineers vs 40-50 Destros at Kinschels and in front of Mandreds Keep we got no lag.
By Fighting in Mandred we got some lag but it was not as massive as later on.
Later when we were together with the other Order Players vs all the other Destros south of Morr, then the big lag startet.
And we had the same amount of turrets as the three fights prior to it.
I know that when the big lag started all you can hear was our turrets still shooting, but as I said earlier, we used them three times also in a lot of player environment and they did nothing to cause that amount of server lag.
Re: Server Lag - It's not the Engineer or his Turret
Posted: Thu Jul 30, 2015 10:09 am
by Azarael
Are people really starting to blame turrets for server lag?
Re: Server Lag - It's not the Engineer or his Turret
Posted: Thu Jul 30, 2015 10:27 am
by Vilhelmina
Yes, when a swathe of destro die to the mass fire from 3 parties of Engineers, /say chat is swamped with:
"Turrets causing lag as usual"
"lame ass f@ggots"
"OMFG, get a life rpers"
or words to that effect etc...
Re: Server Lag - It's not the Engineer or his Turret
Posted: Thu Jul 30, 2015 10:29 am
by Azarael
Glorious.
(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)
Re: Server Lag - It's not the Engineer or his Turret
Posted: Thu Jul 30, 2015 10:39 am
by Halhammer
We should start spamming landmines every 15 secs as well
Re: Server Lag - It's not the Engineer or his Turret
Posted: Thu Jul 30, 2015 10:41 am
by Kragg
Azarael wrote:
Glorious.
(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)
Settled. Thanks Aza, as usual

Re: Server Lag - It's not the Engineer or his Turret
Posted: Thu Jul 30, 2015 11:25 am
by Glorian
Azarael wrote:
Glorious.
(I'd be fully prepared to say that the "turrets cause lag" theory is rubbish.)
Thanks for clearing that up.
Doesn't felt good to be the red haired in town when the Witch Hunter shows up.

Re: Server Lag - It's not the Turrets - Confirmed by dev
Posted: Thu Jul 30, 2015 12:03 pm
by skutrug
Now wait a minute here Az,
Surely 20 turrets need to identify and process 20 targets, home on new ones... and this is server side calculation. So maybe 20 turrets don't cause more lag than 20 players, but 20 engi + 20 turrets count as 40 players for the server... and we know Mr.Server has a limit on how many of us he likes to see at one time...
Edit... Note that I am not saying I don't want to see 20 turrets in the game, the /advice is too precious when that happens?
Also, through the magic of Tzeentch, flamers don't cause that problem, and SW must be involved in the lag too...
Re: Server Lag - It's not the Turrets - Confirmed by dev
Posted: Thu Jul 30, 2015 12:07 pm
by Azarael
The code is no different to that used by mobs.
Re: Server Lag - It's not the Turrets - Confirmed by dev
Posted: Thu Jul 30, 2015 12:19 pm
by Khorba
just fix this lag plizzz imposyble to play in big rvr