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War Report Teleport - Implement Cast Timer
Posted: Tue Sep 06, 2022 11:11 pm
by Avanos
Hello all!
I've recently returned to the game after 2 years, and noticed that people are exploiting the war report to avoid combat situations. This is akin to combat logging (alt+f4 out of a game to avoid combat), and should not be allowed.
See the following examples:
Click here to watch on YouTube
Click here to watch on YouTube
Click here to watch on YouTube
I believe that a cast timer should be implemented into the war report, this will be the best fix in my opinion.
Book of binding has a cast timer.
Guild scrolls have a cast timer.
SC pop has a combat timer.
Its quite annoying to run across someone only for them to poof away due to some exploit.
Why shouldn't the war report have a cast timer? Thoughts?
Best Regards!
Re: War Report Teleport - Implement Cast Timer
Posted: Tue Sep 06, 2022 11:59 pm
by wargrimnir
That's how it was implemented. You don't need to call it an exploit.
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 12:17 am
by Scottx125
Yeah, it's not an exploit. But it is annoying. I agree with the idea of implementing a 10s cast timer for war report.
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 12:53 am
by Avanos
Well, its an exploit in my opinion - as I'm sure that the original developers did not intend for this to be used as an escape from combat.
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 5:10 am
by wargrimnir
Avanos wrote: ↑Wed Sep 07, 2022 12:53 am
Well, its an exploit in my opinion - as I'm sure that the original developers did not intend for this to be used as an escape from combat.
Our devs are very well aware it's used to dodge fights and have left it that way intentionally. They could easily block it in several ways. I'm not at all bothered if someone wants to dodge getting rolled over by a fight they decide they have no chance at winning.
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 5:31 am
by licenje
You cant use it in combat so just attack em before they wr, but when 2 warbands run after mounted solo AM from dragonwake to fort in etaine it actualy comes handy... i can see you play we and you complain that ppl avoid combat lol, lets make that we/wh cant use stealth while in combat so they cant just walk away from any fight when they wona then you can start complaining...
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 6:04 am
by tvbrowntown
wargrimnir wrote: ↑Wed Sep 07, 2022 5:10 am
Avanos wrote: ↑Wed Sep 07, 2022 12:53 am
Well, its an exploit in my opinion - as I'm sure that the original developers did not intend for this to be used as an escape from combat.
Our devs are very well aware it's used to dodge fights and have left it that way intentionally. They could easily block it in several ways. I'm not at all bothered if someone wants to dodge getting rolled over by a fight they decide they have no chance at winning.
While it is super cheesy, don't you think it's probably better to minimize the amount of cheesy stuff people can do when they've gone and put themselves well out of position? Devs could easily apply a check like
if GameData.Player.isInRvRLake == true/false type check when using the spell? While it's also true that the devs put it in like this, they also didn't put ranked into the game and we've got that so I'd assume we're not exactly going for preservation at this point. By implementing the prevention of this gimmick players would improve their positional awareness. The game, I'd argue, would be better for it.
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 6:11 am
by Alfa1986
just add casttime and it will be solved. more problems is caused when ppl make special disconnect to avoid to being killed. u need to do a delay when ppl disconect and char can be attacked for at least 30 sec
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 6:14 am
by wargrimnir
tvbrowntown wrote: ↑Wed Sep 07, 2022 6:04 am
wargrimnir wrote: ↑Wed Sep 07, 2022 5:10 am
Avanos wrote: ↑Wed Sep 07, 2022 12:53 am
Well, its an exploit in my opinion - as I'm sure that the original developers did not intend for this to be used as an escape from combat.
Our devs are very well aware it's used to dodge fights and have left it that way intentionally. They could easily block it in several ways. I'm not at all bothered if someone wants to dodge getting rolled over by a fight they decide they have no chance at winning.
While it is super cheesy, don't you think it's probably better to minimize the amount of cheesy stuff people can do when they've gone and put themselves well out of position? Devs could easily apply a check like
if GameData.Player.isInRvRLake == true/false type check when using the spell? While it's also true that the devs put it in like this, they also didn't put ranked into the game and we've got that so I'd assume we're not exactly going for preservation at this point. By implementing the prevention of this gimmick players would improve their positional awareness. The game, I'd argue, would be better for it.
"How it was on live" gets thrown around when it's convenient, so don't rule it out as an option to justify something.
I've had the conversation with devs more than a couple times about people dodging fights and how it could be clamped down on, but it's just not a concern. Personally I find it more annoying when you get someone in-combat and they client crash, but even that isn't something we're going to crack down on. Cowards are gonna be cowards. Mark their name in your book if it bothers you that much and take it out on them next time you get a chance. Surely there's an addon for that already.
Re: War Report Teleport - Implement Cast Timer
Posted: Wed Sep 07, 2022 6:36 am
by Avanos
Click here to watch on YouTube
Yet another one..
1v1, he saw me coming, no warband behind me..