I clicked thought your screenshots of group setup and this is actually what happens, when all queue with whatever they want and partially expect to have a winning chance.Phantasm wrote: ↑Sat Sep 10, 2022 10:47 am I spent yesterday afternoon EU time doing event scenario by queing solo. Out of 10 pops only 2 were playable.
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So basically I wasted 80% of my time to be a reward for premades.
That nonsense of 6 man groups being thrown against random groups of solo players is total gamebreaking. We had that for 8 years on live, we had that for 6 years of RoR. I understand that making a group is an effort that not everyone is able to do at certain times but its other way around.
People are rewarded with fighting random groups only because they got time to do a group. Guess which group will stop queing scenarios, log off and tell everyone that RoR is unbalanced game.
RoR staff got the power to cut that cancer out, but they didnt so far, guess why....
Beneficiaries of current queue system are clear here.
Simpliest change would be to split groups from solo players.
You play solo - you fight solo, you got time and people to play with in a group - fight other group.
Those weekend events don't cater towards solo players, they can participate but solo play isn't being promoted by those events. How often this has to be repeated?
You don't win solo when joining a group fight. You can't bring any class no matter what and expect to have a 50:50 chance.
To be blunt, not every event reward has to be earned by every player but there is no restrictive barrier for solo players, they most likely just need more games to get the same rewards.