It wasn't your gamemode, it was mine, I coded it in my spare time. Others on the team co-opted the mode by adding rewards to it. I only went along with adding rewards to ranked because MaxHayman and the rest of the devs requested it. At the time, we had over 2500 online on RoR and my hope was that we'd have healthy matchmaking going forward. We did not.needforsneed wrote: ↑Wed Sep 21, 2022 1:57 pmThanks for killing my gamemode because you couldn't hack it past 0 mmr. Enough people were playing it to have 3 or 4 games ongoing at a time but eventually it fizzles out each season. Why that is would be another topic of its own. Ror is designed around grinding gear and if everything was including rr80 was free, few people would be playing it. I don't enjoy box running, shitty siege, forts, or keep takes. Can we remove that? **** you for killing the only fun thing left about ROR.Secrets wrote: ↑Wed Sep 21, 2022 2:05 amYou can just tell people it was me. Serves us all better if there's transparency with the decision.wargrimnir wrote: ↑Tue Sep 20, 2022 2:12 am Dev was salty they were exclusive to ranked and set them to 9999 non-ranked to force them into the non-ranked realm of availability, then quit the team shortly after so they never moved again.
They're essentially a ranked reward. If you want them, get people to play ranked and earn the ranked currency. Or we might end up discontinuing ranked for lack of interest and retire all the rewards.
One of the best decisions I've ever made was making that ring nonexclusive. There's no reason to hide my name from that decision.
Exclusive non-cosmetic rewards to a competitive mode that no one plays and exists to be gamed by an elite few doesn't serve anyone but those who gamed it.
The population isn't ever going to be high enough to sustain ranked. I'd recommend closing the mode and keeping in the .challenge command (without rewards) that allows you to challenge another team, so that the mode serves its existing purpose without being able to be gamed.
My individual skill has nothing to do with the game mode losing popularity each season and everything to do with that same attitude driving away interest in the game mode each season, which made the game mode unplayable each season.
Ranked was meant as a friendly way to compete between players and automate the 6v6 scene NA had created. Ranked was not intended as a way to automate rewards for the top 10% of players in a gamemode that saw a small portion of the overall population participate.
City is the same way mind you - but City has privilege over this game mode because City existed on live, ranked did not.
Ranked fizzles out each season because of people like you and your self-entitled attitude. People were forced to participate because of the rewards. I called the team out on a bluff - people were only queueing for ranked for the rewards. I was correct; every season since the exclusive ranked item was removed has been dead and the same small group of people who enjoy the mode try it occasionally.
No one wants to suffer through a competitive game mode where individual character progression gets locked behind having to deal with your snarky attitude. I proved that by removing the exclusiveness of character progression - the ranked ring, and the 24v24 community later proved that again with unified currency with regards to the City Siege gamemode.