My fix to "endless" zones.
Posted: Thu Sep 22, 2022 5:21 am
The problem
Since I started this game (7 months ago). It's not very common but every now and then we get stuck on a single pairing (for the new players a pairing is a set of zones in either the Dwarf vs greenskins, empire vs chaos, or dark elves vs high elves.) on certain zones like Eataine, Ostland, Praag are a few bad offenders. Where we get a single zone going on for 3+ hours and it only finally ends after one side gets fed up and logs out so the other can seige. It can feel really bad so I think we should put an "artificial" cap on how long a zone can go on.
The current mechanics
Zones currently have two win conditions either take the enemy keep or reach 5 stars on your keep. You have to capture battle objectives let's call them BO's moving forward. You need two BO's to generate boxes until 3 stars and past that you need three BO's to generate them to 5 stars. (from my current understanding) Turning in a box to a keep currently will generate progress on the bar for a keep each time you fill the bar your keep will get 1 star, and this bar gets harder to fill the higher star your keep is. If the enemy faction caps all BO's for a period of time this progress will be reset so say you're about to reach 3 stars you will be reset back to two.
My soulution
On top of boxes giving contribution, I think BO's should passively generate progress for keeps at for argument's sake let's say at 25% of the rate of running boxes would per BO. This would help progress zones naturally and assuming one side didn't get progress reset would make zones fluidly end so zones wouldn't be locked in a stalemate for hours.
The hopeful outcome
This would give an added impact of importance to capping every BO it would make every point have a big impact on the overall battlefield. This would help in breaking up groups to fight "blobbing". So assuming things play out as predicted. A zone like eaetine usually is just 1-2 warbands running from one war camp to the next trying to control the two BO's on either side of the war camps while the two outside points remain mostly untouched. This would give importance to maintaining control of the outside points hopefully breaking up the core blob. Even in off zones when we're on a double pairing it would give a sense of importance for solo players or small groups to prep a zone with this system everyone would have a role to play. This would add more depth to each zone on top forcing more 5-star win conditions for the stalemate zones.
Closing thoguhts
This is a rough draft idea and I think it's a step in the right direction that can be approved on. I'd love to hear what some of you guys think. How would you improve this idea or fix the problem? Lets keep it constructive! Love to hear what you guys come up with!
Since I started this game (7 months ago). It's not very common but every now and then we get stuck on a single pairing (for the new players a pairing is a set of zones in either the Dwarf vs greenskins, empire vs chaos, or dark elves vs high elves.) on certain zones like Eataine, Ostland, Praag are a few bad offenders. Where we get a single zone going on for 3+ hours and it only finally ends after one side gets fed up and logs out so the other can seige. It can feel really bad so I think we should put an "artificial" cap on how long a zone can go on.
The current mechanics
Zones currently have two win conditions either take the enemy keep or reach 5 stars on your keep. You have to capture battle objectives let's call them BO's moving forward. You need two BO's to generate boxes until 3 stars and past that you need three BO's to generate them to 5 stars. (from my current understanding) Turning in a box to a keep currently will generate progress on the bar for a keep each time you fill the bar your keep will get 1 star, and this bar gets harder to fill the higher star your keep is. If the enemy faction caps all BO's for a period of time this progress will be reset so say you're about to reach 3 stars you will be reset back to two.
My soulution
On top of boxes giving contribution, I think BO's should passively generate progress for keeps at for argument's sake let's say at 25% of the rate of running boxes would per BO. This would help progress zones naturally and assuming one side didn't get progress reset would make zones fluidly end so zones wouldn't be locked in a stalemate for hours.
The hopeful outcome
This would give an added impact of importance to capping every BO it would make every point have a big impact on the overall battlefield. This would help in breaking up groups to fight "blobbing". So assuming things play out as predicted. A zone like eaetine usually is just 1-2 warbands running from one war camp to the next trying to control the two BO's on either side of the war camps while the two outside points remain mostly untouched. This would give importance to maintaining control of the outside points hopefully breaking up the core blob. Even in off zones when we're on a double pairing it would give a sense of importance for solo players or small groups to prep a zone with this system everyone would have a role to play. This would add more depth to each zone on top forcing more 5-star win conditions for the stalemate zones.
Closing thoguhts
This is a rough draft idea and I think it's a step in the right direction that can be approved on. I'd love to hear what some of you guys think. How would you improve this idea or fix the problem? Lets keep it constructive! Love to hear what you guys come up with!