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[Effigy] How to create WH/WE Accusation boxes

Posted: Tue Oct 11, 2022 3:56 pm
by sullemunk
This Tutorial will show you how to setup resource boxes for your WitchHunter and WitchElf

Make the Rules!
In order to show/hide boxes based on resource in Effigy we need to make some rules and rulesets first
Spoiler:
1) Press the 'Open' button under Rules
Image

2) under the 'Visibility' Tab, create a new rule by typing a name in the field ('Resource1_Show') and press the 'Create' button
Image

3) next open the Dropdown menu under the Edit and select the one you just created ('Resource1_Show'), then click 'Edit' button
4) In the new opened window, make sure 'Enabled' mark is ticked, then under scope should be 'any', Filter should be set to: 'isCurrentValue'
Filter Param: '>0', Visibility: 'show' and Priority: '1'. Press the Apply and close this window
Image



5) Create another rule by entering a new name in the top field; ('Resource1_Hide'), then click 'Create' and selecting it in the dropdown menu
and edit it.
6) This time Filter Param should be '<1' and Visibility 'hide', apply and close window when done
Image


7) Next is to repeat the above steps to create rules for the remainding 4 resources, do the same but replace the name with
'Resource2_Show','Resource2_Hide' etc... Howerver, Filter Params should be changed to reflect the list below:

Resource1_Show: '>0' , Resource1_Hide: '<1'
Resource2_Show: '>1' , Resource2_Hide: '<2'
Resource3_Show: '>2' , Resource3_Hide: '<3'
Resource4_Show: '>3' , Resource4_Hide: '<4'
Resource5_Show: '>4' , Resource5_Hide: '<5'

8) Now when the rules are done, you need to make 'Rule Sets' for the resource counters,
Under Rule Sets: Create: enter a name for the Ruleset ('Resource1') and press 'Create'
9) Select the Created Ruleset in the edit dropmenu below and select 'Edit'
Image

10) Choose the 'Resource1_Show' from the 'Add a rule to this ruleset' drop down menu in the new window and press the 'Add' button
Then select 'Resource1_Hide' from the same dropdown and hit 'Add' again
Image
Image

11) now repeat step 8 to 10 for the other resource counters ('Resource2','Resource3','Resource4','Resource5') and add
the corresponded rules to their ruleset.

There! Now the rules and rulesets are done we can start making the acctual resource tracker!
Make the Boxes!
Spoiler:
1) Press the 'Manage' button under Bars
Image

2) Enter a name for the bar in the 'Create' field ('Accusations') and press 'Create' button
Image

3) The newly created bar should appear in the effigy list, Press Edit button
Image

4) Under General, Behaviour tab, set Barstate dropdown to 'PlayerCareer'. After hitting 'Apply' a black bar
should appear near you character
Image
Image

5a) Next go to the 'Bar' and 'Fill' Tab, Set Size Width and Height to '1' and Alphas to '0'
Image

5b) Then go to the 'Border' Tab, Set Alpha to '0'
Image

Now's the time to make the 'boxes'

6) Go to the 'Images' tab, and in the 'Create' field type 'Resource1' and press Enter and a white box should apear at your character
Image
Image

7) in the bottom left set the Width and Height to '35'
8) you can set Color and Texture to what you want (Red color and tint_square will do for now)
9) next set the 'Visibility' dropdown menu to 'Resource1'
Image

10) after you hit 'Apply' the box should dissapear, try hitting a mob or trainingdummy and it should show when an accusation point is gained

11) repeat step 6 to 10 for the other Resource boxes naming them Resource2, Resource3 etc. And changing Visibility to its coresponding rule
(also change the anchor for the box to be beside the previous one and maby color/texture for it, see example)
Image

12) If you want to change the possition of the 'bar' then go to the General / Positioning tab
Image

There! You should now be able to edit after your preferences
Example:
Image

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Tue Oct 11, 2022 4:43 pm
by Phantasm
Epic!

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Tue Oct 11, 2022 9:34 pm
by akkarrin2
Thanks for the guide. I actually was searching for exactly this 1.5 weeks ago. Now I made a simple bar with Effigy myself, that tracks resources for all classes. Maybe I will use this to improve the visuals further.

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Wed Oct 12, 2022 8:18 am
by jonnytovey
How do you get the skull texture btw ? can i add my own custom textures?

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Wed Oct 12, 2022 8:40 am
by sullemunk
jonnytovey wrote: Wed Oct 12, 2022 8:18 am How do you get the skull texture btw ? can i add my own custom textures?
Yes, those are custom texture. Probably need to make a tutorial how to add those ..

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Wed Oct 12, 2022 8:48 am
by jonnytovey
sullemunk wrote: Wed Oct 12, 2022 8:40 am
jonnytovey wrote: Wed Oct 12, 2022 8:18 am How do you get the skull texture btw ? can i add my own custom textures?
Yes, those are custom texture. Probably need to make a tutorial how to add those ..
pls :lol:

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Thu Oct 20, 2022 4:04 pm
by bradbury111
Where rules and rulesets are saved?

Everytime I create a new character profile without effigy enabled the rules and rulesets are deleted and have to redo the rules for the others.

The bars are the only thing that are saved in the effigy directory in the character profile.

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Fri Oct 21, 2022 1:57 pm
by RuffRyder
sullemunk wrote: Tue Oct 11, 2022 3:56 pm
Spoiler:
This Tutorial will show you how to setup resource boxes for your WitchHunter and WitchElf

Make the Rules!
In order to show/hide boxes based on resource in Effigy we need to make some rules and rulesets first
Spoiler:
1) Press the 'Open' button under Rules
Image

2) under the 'Visibility' Tab, create a new rule by typing a name in the field ('Resource1_Show') and press the 'Create' button
Image

3) next open the Dropdown menu under the Edit and select the one you just created ('Resource1_Show'), then click 'Edit' button
4) In the new opened window, make sure 'Enabled' mark is ticked, then under scope should be 'any', Filter should be set to: 'isCurrentValue'
Filter Param: '>0', Visibility: 'show' and Priority: '1'. Press the Apply and close this window
Image



5) Create another rule by entering a new name in the top field; ('Resource1_Hide'), then click 'Create' and selecting it in the dropdown menu
and edit it.
6) This time Filter Param should be '<1' and Visibility 'hide', apply and close window when done
Image


7) Next is to repeat the above steps to create rules for the remainding 4 resources, do the same but replace the name with
'Resource2_Show','Resource2_Hide' etc... Howerver, Filter Params should be changed to reflect the list below:

Resource1_Show: '>0' , Resource1_Hide: '<1'
Resource2_Show: '>1' , Resource2_Hide: '<2'
Resource3_Show: '>2' , Resource3_Hide: '<3'
Resource4_Show: '>3' , Resource4_Hide: '<4'
Resource5_Show: '>4' , Resource5_Hide: '<5'

8) Now when the rules are done, you need to make 'Rule Sets' for the resource counters,
Under Rule Sets: Create: enter a name for the Ruleset ('Resource1') and press 'Create'
9) Select the Created Ruleset in the edit dropmenu below and select 'Edit'
Image

10) Choose the 'Resource1_Show' from the 'Add a rule to this ruleset' drop down menu in the new window and press the 'Add' button
Then select 'Resource1_Hide' from the same dropdown and hit 'Add' again
Image
Image

11) now repeat step 8 to 10 for the other resource counters ('Resource2','Resource3','Resource4','Resource5') and add
the corresponded rules to their ruleset.

There! Now the rules and rulesets are done we can start making the acctual resource tracker!
Make the Boxes!
Spoiler:
1) Press the 'Manage' button under Bars
Image

2) Enter a name for the bar in the 'Create' field ('Accusations') and press 'Create' button
Image

3) The newly created bar should appear in the effigy list, Press Edit button
Image

4) Under General, Behaviour tab, set Barstate dropdown to 'PlayerCareer'. After hitting 'Apply' a black bar
should appear near you character
Image
Image

5a) Next go to the 'Bar' and 'Fill' Tab, Set Size Width and Height to '1' and Alphas to '0'
Image

5b) Then go to the 'Border' Tab, Set Alpha to '0'
Image

Now's the time to make the 'boxes'

6) Go to the 'Images' tab, and in the 'Create' field type 'Resource1' and press Enter and a white box should apear at your character
Image
Image

7) in the bottom left set the Width and Height to '35'
8) you can set Color and Texture to what you want (Red color and tint_square will do for now)
9) next set the 'Visibility' dropdown menu to 'Resource1'
Image

10) after you hit 'Apply' the box should dissapear, try hitting a mob or trainingdummy and it should show when an accusation point is gained

11) repeat step 6 to 10 for the other Resource boxes naming them Resource2, Resource3 etc. And changing Visibility to its coresponding rule
(also change the anchor for the box to be beside the previous one and maby color/texture for it, see example)
Image

12) If you want to change the possition of the 'bar' then go to the General / Positioning tab
Image

There! You should now be able to edit after your preferences
Example:
Image
Great guide, one question: Is there a similar way to track Engineer‘s Improvised Upgrade stacks, since those don’t seem to be part of the PlayerCareer scope. Thanks!

Re: [Effigy] How to create WH/WE Accusation boxes

Posted: Fri Nov 18, 2022 10:18 am
by PintOfAle
Hey everyone!

Figured out how to add custom textures. Thanks to Sullemunk for the guide and textures tips.

First you need to make a texture. In my case i found image that i like, resized, made black background and saved.

Then opened it in GraphicsGale (https://graphicsgale.com/us/).

In GraphicsGale need to click "properties" (button with 3 dots), check "Transparent Color" checkbox, choose black color.
Spoiler:
Image

Then open "File" menu in program and go to "Export". Choose .tga extention.

After you got .tga file, you can place it in plugin directory:
Spoiler:
"\Warhammer Online - Return of Reckoning\Interface\AddOns\Effigy\Textures"
Next add your texture to configuration files in \AddOns\Effigy\Textures:

There is 2 files named "TextureManager" there. Just open files in editor and
add your texture same way as there is other textures
Spoiler:
Image
After that you can choose your new texture in created "Accustations" bar, "Images" Tab.
Spoiler:
Image

Image