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BigBalanceBrainStorm

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
SuperStar
Posts: 403

Re: BigBalanceBrainStorm

Post#31 » Wed Nov 09, 2022 9:41 am

Cardiff wrote: Tue Nov 08, 2022 7:27 pm Black Orc - We’z da Biggest! - De’z runts aint ready for fighting, dey need to be bigger! Increase group members Wounds by 80 for 1 hour - 2 second cast

M2 Stabz You Gooder - For the next 10 seconds all group members within 100 feet will deal 25% more bonus critical damage

Mor’ Hardcore - Increase knock back distance to be inline with chosen + kobs (with tactic), ib and sm

Down Ya Go moved to core, cool down reduced from 20s to 10s

Wot Armor? - Increase base amor debuff

Slayer - Rampage - Your next 4 attacks within 10 seconds cannot be blocked or parried (No longer exhausts rage)
Thank you for your response!

Excellent ideas. I wrote into the doc.
Imo Bo dont need more wounds we should give this ability to mara or mSH.

The rampage idea was really fantastic mirror like bg.

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SuperStar
Posts: 403

Re: BigBalanceBrainStorm

Post#32 » Wed Nov 09, 2022 9:44 am

Cyrylius wrote: Tue Nov 08, 2022 10:04 pm Good read. I liked the idea of giving marauders an old version of zealot windblock with 30 seconds cooldown in place of AoE KD the most, definitely a well placed nerf as 24 ppl healdebuff shouldn't be as oppressive as mass CC.
Case in point, in not entirely sure whether the OP meant this a a buff or nerf, if anyone has a clue please do tell.
Thank you for your response!

Imo CC is primarily a tank job and a mara will be better with an aoe healdebuff.

Its not a nerf or buff its a changing.

SuperStar
Posts: 403

Re: BigBalanceBrainStorm

Post#33 » Wed Nov 09, 2022 9:46 am

Tuxedo013 wrote: Tue Nov 08, 2022 11:36 pm ahem ahem....... "Give Mighty Soul back to KOTBS and make wounds debuff usable in snb and ill happily dig my knight from the dead"....(siting in graveyard almost 3 years)
*sad kotbs noices*
Thank you for your response!

I will write into the doc.

Can you tell me what was the 'mighty soul'?

SuperStar
Posts: 403

Re: BigBalanceBrainStorm

Post#34 » Wed Nov 09, 2022 10:08 am

diegomess wrote: Wed Nov 09, 2022 4:30 am Just give BO the 50%punt distance resistance he always needed and that makes sense, hes a giant hulking heavy armored beast being push around by a common hummie...

I agree BO should friendly punt gobbos as well, we always wanted this, its unique and sounds fun as hell.

You forgot the most important nerf imo... reduce the power of the detaunts or heal crits or something, healers are insanely op they are the only class in the game that you really need to tryhard the most to get rid off.

Or the best changes/ fixes in the game could be:

make the am/sh puddles to be visible all the times, not all ppl play with all effects on and this is a very important ability that should be seen just like the mines are.

Nerf aoe snares to 20-30% its insane that they are just like the ST ones, in a game that u get snared constantly by anything it gets annoying really fast.

Fix the bs healers being able to heal behind walls or through floors, its basically cheating


Thank you for your response!

I love your ideas i put into the doc.

Bo punt resistance is fantastic as a racial tactic.

What do you think
detaunt recuduce the incoming dmg by 40%?

Aoe snare maybe should depends on how many player move into the puddle? But yeah 60% seems too much for 10sec with invisible puddle and 20CD

'Fix the bs healers being able to heal behind walls or through floors, its basically cheating'

Interesting idea i have to think about it. Do you mean the healer always has to have a vision?

needforsneed
Posts: 18

Re: BigBalanceBrainStorm

Post#35 » Wed Nov 09, 2022 3:18 pm

this is more like a brainbreeze, wtf is this ?

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BluIzLucky
Posts: 700

Re: BigBalanceBrainStorm

Post#36 » Wed Nov 09, 2022 4:45 pm

OP, I like where your heart is at :)

The elf racial dot is absolute thrash, maybe you are thinking of some class specific dots?and making them reduced by toughness (and so increased by int/str/bs) would be a damage buff against low toughness targets (dps/healers), which I'm good with, but probably not what you intended?

Not sure I understand your AM/SHM changes, the AP Drain was already nerfed, don't think it needs further nerfing.
And the whole point of leeching builds is to do damage AND heal, so if you remove the damage part it's just healing..
Seems like you want to nerf AM/SHM solo power, maybe it's better to switch the leeches to heal group instead of defensive target, change:
Balance Essence/Transfer Force: from 150% heal of dmg to def target to 25% group healed based on damage.

Though I'm fine with how it is now.


Zealot/rune priest: can now use all rituals/master runes at the same time, but cooldown is increased to 60 seconds.
Added 1.5 sec cast time, castable on move.
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

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Tuxedo013
Posts: 48

Re: BigBalanceBrainStorm

Post#37 » Wed Nov 09, 2022 6:22 pm

SuperStar wrote: Wed Nov 09, 2022 9:46 am
Tuxedo013 wrote: Tue Nov 08, 2022 11:36 pm ahem ahem....... "Give Mighty Soul back to KOTBS and make wounds debuff usable in snb and ill happily dig my knight from the dead"....(siting in graveyard almost 3 years)
*sad kotbs noices*
Thank you for your response!

I will write into the doc.

Can you tell me what was the 'mighty soul'?
Mighty Soul is a tactic that turns all knights skills into elemental dmg atacks instead of phisical, pls just leave it be its a dead class i grieved it long time ago,forget i even mentioned this lol......

SuperStar
Posts: 403

Re: BigBalanceBrainStorm

Post#38 » Thu Nov 10, 2022 8:48 am

BluIzLucky wrote: Wed Nov 09, 2022 4:45 pm OP, I like where your heart is at :)

The elf racial dot is absolute thrash, maybe you are thinking of some class specific dots?and making them reduced by toughness (and so increased by int/str/bs) would be a damage buff against low toughness targets (dps/healers), which I'm good with, but probably not what you intended?

Not sure I understand your AM/SHM changes, the AP Drain was already nerfed, don't think it needs further nerfing.
And the whole point of leeching builds is to do damage AND heal, so if you remove the damage part it's just healing..
Seems like you want to nerf AM/SHM solo power, maybe it's better to switch the leeches to heal group instead of defensive target, change:
Balance Essence/Transfer Force: from 150% heal of dmg to def target to 25% group healed based on damage.

Though I'm fine with how it is now.


Zealot/rune priest: can now use all rituals/master runes at the same time, but cooldown is increased to 60 seconds.
Added 1.5 sec cast time, castable on move.
If we got the new resist tactic and we can reach a 75% mitigation i dont have any problem if its scaling with off stat. Also it should be defendable.

Sm/AM the ap leech just to op and its perma. I would like to see all healer has
- a pure heal spec
- a leach heal spec something like the shield dok/wp but a fix low dmg 20 or 50 and a 100 feet group heal. Many player bored the pure heal and the leach if very popular but its too op in solo and very useless in wb. Its need to change imo.
- And of course a pure dps when the dps healer cannot heal himself at all but for exaple the am can cast every dmg on move, wp get charge

'Zealot/rune priest: can now use all rituals/master runes at the same time, but cooldown is increased to 60 seconds.
Added 1.5 sec cast time, castable on move.'

Maybe it would be to op? What do you think about RP/zealot can use all of them but only for 10sec with 30CD?

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BluIzLucky
Posts: 700

Re: BigBalanceBrainStorm

Post#39 » Thu Nov 10, 2022 10:28 am

SuperStar wrote: Thu Nov 10, 2022 8:48 am ...
The AP Drains are 9sec duration with 15 sec cooldown, that's not permanent.

AM's leech spec is viable and better for warband play than solo, probably the same for shaman.

Going DPS already reduces your healing by 60-80%, and you are also planning on nerfing st leech and buffing resistance mitigations :lol:

If you want to reduce base heal of all healers and increase willpower scaling, I'd be all for that.


For the ZL/RP change, it would not be a buff, the main ritual/rune is the heal one, since that constantly procs all the stuff that makes them strong (shields, 20% heal, ap regen).

Since they are all now down to 50% uptime, you are forced to use more than 1 ritual if you want 100% uptime, the added cast time also means there's risk of setbacks and interrupts, and if you want all 3 you then have to give up stagger or shield tactic..

in return you can overlap them how you want (is a siege push starting? Use all 3!) and get more out of cooldown reductions and having 2 zealots in same group won't be a "fight" to get the heal one and you now have one additional viable build going 5-5-5 (not just 13-0-11)
SM - Arhalien +80 | AM - Shaheena +80
ZL - Wildera +70 | BG - Blackcrow +70

SuperStar
Posts: 403

Re: BigBalanceBrainStorm

Post#40 » Thu Nov 10, 2022 10:49 am

BluIzLucky wrote: Thu Nov 10, 2022 10:28 am
SuperStar wrote: Thu Nov 10, 2022 8:48 am ...
The AP Drains are 9sec duration with 15 sec cooldown, that's not permanent.

AM's leech spec is viable and better for warband play than solo, probably the same for shaman.

Going DPS already reduces your healing by 60-80%, and you are also planning on nerfing st leech and buffing resistance mitigations :lol:

If you want to reduce base heal of all healers and increase willpower scaling, I'd be all for that.


For the ZL/RP change, it would not be a buff, the main ritual/rune is the heal one, since that constantly procs all the stuff that makes them strong (shields, 20% heal, ap regen).

Since they are all now down to 50% uptime, you are forced to use more than 1 ritual if you want 100% uptime, the added cast time also means there's risk of setbacks and interrupts, and if you want all 3 you then have to give up stagger or shield tactic..

in return you can overlap them how you want (is a siege push starting? Use all 3!) and get more out of cooldown reductions and having 2 zealots in same group won't be a "fight" to get the heal one and you now have one additional viable build going 5-5-5 (not just 13-0-11)
I see.

But i think a dps Am should have the ability for the ap leech. If you are dps you cant or only with tactic.

I dont see dedicated leech healer AM in wbs. And i also dont see shield dok/wp in wb.

Their dmg is too high and the party heal is too pitty imo.
If they do fix 20 dmg but 200 aoe heal tick with dots and 50 fix direct dmg but 6-800 group heal they would be usefull in wb but not semi good in solo.

For the zealot/rp how about if the ritual now effected on the rp/zealot but they can put all 3 to the ground?

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