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Order VS. Chaos Balance

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Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
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Cyrylius
Posts: 401

Re: Order VS. Chaos Balance

Post#11 » Tue Nov 15, 2022 7:09 am

Dekata wrote: Tue Nov 15, 2022 7:07 am
Cyrylius wrote: Tue Nov 15, 2022 7:06 am Lots of exaggerating posts here. In fact, realm balance is really even right now. Recent nerfs to slayer and WE, alongside with curbing the omnipresent ranged meta made the usual orvr fights finally balanced. Both sides can sometimes win or lose fights, and zones are usually highly contested, falling generally only after one side realm outplays and outmanouevres the other one. Competitive 6v6 is still heavily order favored thanks to viability of WH excommunication builds, but that will hopefully be fixed in the next balance patch.
good joke
The good joke in this thread is the one about dps zealots, others are just sad.
RoR doesnt deserve being taken seriously.

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Andamarine
Posts: 34

Re: Order VS. Chaos Balance

Post#12 » Tue Nov 15, 2022 8:41 am

Cyrylius wrote: Tue Nov 15, 2022 7:06 am meta made the usual orvr fights finally balanced. Both sides can sometimes win or lose fights, and zones are usually highly contested
I am playing on this server for nealy for 2 years now and I cannot agree more. Forts are much better now than before, with desto 100+ vs 5-12 order defenders in non EU timezones. Sometines in EU TZ it's 168 vs 50-100, but 2-3 organized destro guild have to xrealm first ruining all destro PvE experince. Zones are so highly contested that Campaign Status ends with 10:0 after 3 days and +4 more zones locked for destro waiting for city to end and just push another fort.

Locking 55 zones for desto ( including forts) in last 72 hours while order manage lock 1-2 in the same time is the true testament to RvR balance and it clearly cannot be better. It gives you in average almost 90 mins per 1 zone lock and I hope in 2023 it will be even better. I hope we can get less than 1 hour per one zone lock if only destro WB leaders will stop to xrealm to herd some casual order players to feed renown to their destro friends. You know it realy slows box running and overall flow of RvR. CS 15:0, and 40-45 mins per zone lock can be done in 2023, believe in it.

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vanjelis
Posts: 23

Re: Order VS. Chaos Balance

Post#13 » Tue Nov 15, 2022 9:00 am

powerhead5 wrote: Mon Nov 14, 2022 9:41 pm its obvious, that order is a bit worse than destro, destro is unbalanced. Destro claases are much superior, and order needs some boost, white lions need some love, slayers are humiliated by choppas 1v1 and almost any class, archmages are so gimp... Packs of 4-5-6 witch elves terrorize whole warbands of order.
You can see that on each Altdorf siege, which happens all the time, none Inevitable city happens for a long time already. Forts are owned and steamrolled by destro zergs.
That all happens because Destro is much easier to play and their classes much more casual.
If you want to struggle and endure whole game - come pla order. It lacks players now. Me also leaving for destro now.
Also, dont believe player count on the website, destro have 3/2 advantage.
And def builds are perfectly fit to that all, like a cherry on a pie.
Regards.
This is hilarious. OP the best advice is to play what you want. You're already considering highly desirable classes - just choose your own preference and ignore the intense bias and ignorant doomsayers in this thread

Duukar
Posts: 302

Re: Order VS. Chaos Balance

Post#14 » Tue Nov 15, 2022 9:18 am

Things change with regards to balance.

At the moment if you play on the later side in NA I wouldn’t even consider rolling destro. Zone after zone gets plowed through by order culminating in forts with 100-15 balance. Basically forts have become a forced 30 mins break for destro players. The rest is just painful.

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Reivren27
Posts: 32

Re: Order VS. Chaos Balance

Post#15 » Tue Nov 15, 2022 9:50 am

If the constant number of online users on the server was 1500 people, then it would be more interesting from the point of view of balance.

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Dekata
Posts: 34

Re: Order VS. Chaos Balance

Post#16 » Sat Nov 19, 2022 1:00 pm

Game unbalance for a long time... 10+ lose on sc in raw for destro. Just waste of time agains op orders prems. No fun at all. For whom its all done?

Sulorie
Posts: 7222

Re: Order VS. Chaos Balance

Post#17 » Sat Nov 19, 2022 4:09 pm

Dekata wrote: Sat Nov 19, 2022 1:00 pm Game unbalance for a long time... 10+ lose on sc in raw for destro. Just waste of time agains op orders prems. No fun at all. For whom its all done?
Guess what order is saying about destro, when they are losing.
Dying is no option.

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SepticDisaster
Posts: 89

Re: Order VS. Chaos Balance

Post#18 » Sat Nov 19, 2022 7:38 pm

The scariest part about this is that some of these people may actually believe what they posted, and may not be just the usual flood of fake news in every “balance” thread.

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Detangler
Posts: 988

Re: Order VS. Chaos Balance

Post#19 » Sun Nov 20, 2022 5:20 pm

Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small aoe damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.

Edited: typo
Last edited by Detangler on Sun Nov 20, 2022 8:22 pm, edited 1 time in total.
Detangler and alts - 84 Chosen, other 40s - DoK, Zealot, SH, WE, BG, BO
Destro - Mostly Harmless
Tangler and alts - 8X IB, other 40s - RP, SM
Order - Most dishonorable

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normanis
Posts: 1306
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Re: Order VS. Chaos Balance

Post#20 » Sun Nov 20, 2022 7:18 pm

Detangler wrote: Sun Nov 20, 2022 5:20 pm Outside of a few minor things, balance is pretty good overall. Even then, it's not hugely imbalanced and the more organized side generally wins. Remove GtdC initial pull, drop Rampage to 50% block/parry bypass and add a small ape damage component, give SW another melee aoe ability with a cooldown attached, and bring back 100%heals on kisses/bullet procs, and game is good.
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