Hey all,
I would like to suggest a modifier (if it doesn't already exists) that makes scenarios reward more experience and renown based on the duration of the scenario.
This change will give players greater rewards for longer fights (which also tend to be closer fights), and thus motivate players to keep playing rather than surrendering.
The modifier would apply only to earned exp/rr, so it will still be representative of the performance and efforts of the players.
One-sided SCs can still be surrendered, to avoid a team unnecessarily prolonging fights.
Since the modifier only applies to earned exp/rr, there's no motivation to extend SCs for players who are not actively playing and earning renown.
Thanks for reading,
EXP / RR modifier based on duration of SC
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Before posting on this forum, be sure to read the Terms of Use
Structured class balance suggestions belong in the Balance Proposal subforum. Class-related discussion in this section are considered as ongoing debates and ARE NOT reviewed for balance changes.
EXP / RR modifier based on duration of SC
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
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Re: EXP / RR modifier based on duration of SC
Caduceus wrote: ↑Wed Nov 16, 2022 2:52 pm Hey all,
I would like to suggest a modifier (if it doesn't already exists) that makes scenarios reward more experience and renown based on the duration of the scenario.
This change will give players greater rewards for longer fights (which also tend to be closer fights), and thus motivate players to keep playing rather than surrendering.
The modifier would apply only to earned exp/rr, so it will still be representative of the performance and efforts of the players.
One-sided SCs can still be surrendered, to avoid a team unnecessarily prolonging fights.
Since the modifier only applies to earned exp/rr, there's no motivation to extend SCs for players who are not actively playing and earning renown.
Thanks for reading,
You have the same problem but we figured out a better solution here:
viewtopic.php?f=15&t=49650
Re: EXP / RR modifier based on duration of SC
Well, i like this idea much more than what you proposed. Mostly because it doesn't make pops faster while rewarding even fights, instead of trying to make population smaller.
RoR doesnt deserve being taken seriously.
Re: EXP / RR modifier based on duration of SC
Our final idea was to balance between the 2 side like in ranked so no longer wait but enjoyable fights
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- Posts: 485
Re: EXP / RR modifier based on duration of SC
dude your ideas **** suck - like your name and shame thing, no offense but pls stopSuperStar wrote: ↑Wed Nov 16, 2022 4:30 pmCaduceus wrote: ↑Wed Nov 16, 2022 2:52 pm Hey all,
I would like to suggest a modifier (if it doesn't already exists) that makes scenarios reward more experience and renown based on the duration of the scenario.
This change will give players greater rewards for longer fights (which also tend to be closer fights), and thus motivate players to keep playing rather than surrendering.
The modifier would apply only to earned exp/rr, so it will still be representative of the performance and efforts of the players.
One-sided SCs can still be surrendered, to avoid a team unnecessarily prolonging fights.
Since the modifier only applies to earned exp/rr, there's no motivation to extend SCs for players who are not actively playing and earning renown.
Thanks for reading,
You have the same problem but we figured out a better solution here:
viewtopic.php?f=15&t=49650
Re: EXP / RR modifier based on duration of SC
Watch your attitude!Whyumadbro wrote: ↑Thu Nov 17, 2022 12:14 pmdude your ideas **** suck - like your name and shame thing, no offense but pls stopSuperStar wrote: ↑Wed Nov 16, 2022 4:30 pmCaduceus wrote: ↑Wed Nov 16, 2022 2:52 pm Hey all,
I would like to suggest a modifier (if it doesn't already exists) that makes scenarios reward more experience and renown based on the duration of the scenario.
This change will give players greater rewards for longer fights (which also tend to be closer fights), and thus motivate players to keep playing rather than surrendering.
The modifier would apply only to earned exp/rr, so it will still be representative of the performance and efforts of the players.
One-sided SCs can still be surrendered, to avoid a team unnecessarily prolonging fights.
Since the modifier only applies to earned exp/rr, there's no motivation to extend SCs for players who are not actively playing and earning renown.
Thanks for reading,
You have the same problem but we figured out a better solution here:
viewtopic.php?f=15&t=49650
My ideas are epics!
The final idea was make balance between the 2 side like in ranked but not necessarily 2/2/2.
(I still interested in sc where no these crap dps healers)
Ps: read my BigBalanceBrainStorm thread that one is the best collection of my and other ideas.
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- Posts: 485
Re: EXP / RR modifier based on duration of SC
thanks for showing me the most cringe stuff i will encoutner today.SuperStar wrote: ↑Thu Nov 17, 2022 12:22 pmWatch your attitude!Whyumadbro wrote: ↑Thu Nov 17, 2022 12:14 pmdude your ideas **** suck - like your name and shame thing, no offense but pls stopSuperStar wrote: ↑Wed Nov 16, 2022 4:30 pm
You have the same problem but we figured out a better solution here:
viewtopic.php?f=15&t=49650
My ideas are epics!
The final idea was make balance between the 2 side like in ranked but not necessarily 2/2/2.
(I still interested in sc where no these crap dps healers)
Ps: read my BigBalanceBrainStorm thread that one is the best collection of my and other ideas.
Re: EXP / RR modifier based on duration of SC
https://youtu.be/79DijItQXMMWhyumadbro wrote: ↑Thu Nov 17, 2022 12:41 pmthanks for showing me the most cringe stuff i will encoutner today.SuperStar wrote: ↑Thu Nov 17, 2022 12:22 pmWatch your attitude!Whyumadbro wrote: ↑Thu Nov 17, 2022 12:14 pm
dude your ideas **** suck - like your name and shame thing, no offense but pls stop
My ideas are epics!
The final idea was make balance between the 2 side like in ranked but not necessarily 2/2/2.
(I still interested in sc where no these crap dps healers)
Ps: read my BigBalanceBrainStorm thread that one is the best collection of my and other ideas.
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Re: EXP / RR modifier based on duration of SC
I once said that devs implementing ideas like yours for one day would be nice, just so that next time a RoR messiah shows up saying the same things as every one before him everyone will tell him that it didnt work. But i guess youre just here to show me that they would still keep coming and saying the same stuff over and over again. Still, youre being an interesting forum warrior, keep up yor good work towards inproving our experience in the game.SuperStar wrote: ↑Thu Nov 17, 2022 12:22 pmWatch your attitude!Whyumadbro wrote: ↑Thu Nov 17, 2022 12:14 pmdude your ideas **** suck - like your name and shame thing, no offense but pls stopSuperStar wrote: ↑Wed Nov 16, 2022 4:30 pm
You have the same problem but we figured out a better solution here:
viewtopic.php?f=15&t=49650
My ideas are epics!
The final idea was make balance between the 2 side like in ranked but not necessarily 2/2/2.
(I still interested in sc where no these crap dps healers)
Ps: read my BigBalanceBrainStorm thread that one is the best collection of my and other ideas.
RoR doesnt deserve being taken seriously.
Re: EXP / RR modifier based on duration of SC
Can all stop derailing this thread and instead focus on the idea that is presented?
"I watched a snail crawl along the edge of a straight razor. That's my dream; that's my nightmare. Crawling, slithering, along the edge of a straight razor... and surviving." - Colonel Walter E. Kurtz
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