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[Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic

Posted: Fri Nov 18, 2022 8:55 am
by b00n
Hey,

i want to propose a change on AAO. I would drop the linear approach and move to an approach which reaches it's maximum at 100% AAO. Why? Because a AAO of 100% states that you already heavily outnumbered... To encourage more revolting against this, i suggest a more aggressive climb of AAO effects.

Proposal:
Change the AAO to be not linear. While this is could be already enough incentive, an additional change could be to also drop Wartorn Apathy

Goal: Give more incentives to actively fight against the "zerging" side

How?
Image

formula (x is old AAO):
-160/9 + (1343 min(100,x))/270 - (733 min(100,x)^2)/5400 + (89 min(100,x)^3)/54000 - min(100,x)^4/270000

Wolframalpha link

Yes this would need to have a minimum of players to kick in, to avoid abusal especially with the new AAO delayed determination.

Regards

Re: [Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic

Posted: Fri Nov 18, 2022 9:22 am
by Cyrylius
Now, i can understand the formulas and idea, but how making AAO cap at 100 could make zerging less frequent? 100% AAO situations offer more possibilities than 200, 300 and 400 AAO zones so its obvious they should give less renown. on the other hand, 400% AAO is here to make anyone come to the zone, and more players will flock to 400 than to 100 AAO zone. So, once again, i see no point in capping it, when it serves its purpose pretty well.

Re: [Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic

Posted: Fri Nov 18, 2022 10:55 am
by b00n
Cyrylius wrote: Fri Nov 18, 2022 9:22 am Now, i can understand the formulas and idea, but how making AAO cap at 100 could make zerging less frequent? 100% AAO situations offer more possibilities than 200, 300 and 400 AAO zones so its obvious they should give less renown. on the other hand, 400% AAO is here to make anyone come to the zone, and more players will flock to 400 than to 100 AAO zone. So, once again, i see no point in capping it, when it serves its purpose pretty well.
no, maybe i need to add somehow the axis description, X= Old AAO, Y = New AAO, and for example it means on old 100% AAO you have actually 400% AAO with this new formula

Re: [Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic

Posted: Fri Nov 18, 2022 1:20 pm
by Cyrylius
Make the change half of what it is, so that 200=400 IMO. Other than that i like the idea, though general rule is the more players in the zone the less visible the AAO is. and the current system was based on 100+ pop zones.