[Open RVR][AAO] make AAO more aggressive to provide an anti zerg mechanic
Posted: Fri Nov 18, 2022 8:55 am
Hey,
i want to propose a change on AAO. I would drop the linear approach and move to an approach which reaches it's maximum at 100% AAO. Why? Because a AAO of 100% states that you already heavily outnumbered... To encourage more revolting against this, i suggest a more aggressive climb of AAO effects.
Proposal:
Change the AAO to be not linear. While this is could be already enough incentive, an additional change could be to also drop Wartorn Apathy
Goal: Give more incentives to actively fight against the "zerging" side
How?
formula (x is old AAO):
-160/9 + (1343 min(100,x))/270 - (733 min(100,x)^2)/5400 + (89 min(100,x)^3)/54000 - min(100,x)^4/270000
Wolframalpha link
Yes this would need to have a minimum of players to kick in, to avoid abusal especially with the new AAO delayed determination.
Regards
i want to propose a change on AAO. I would drop the linear approach and move to an approach which reaches it's maximum at 100% AAO. Why? Because a AAO of 100% states that you already heavily outnumbered... To encourage more revolting against this, i suggest a more aggressive climb of AAO effects.
Proposal:
Change the AAO to be not linear. While this is could be already enough incentive, an additional change could be to also drop Wartorn Apathy
Goal: Give more incentives to actively fight against the "zerging" side
How?
formula (x is old AAO):
-160/9 + (1343 min(100,x))/270 - (733 min(100,x)^2)/5400 + (89 min(100,x)^3)/54000 - min(100,x)^4/270000
Wolframalpha link
Yes this would need to have a minimum of players to kick in, to avoid abusal especially with the new AAO delayed determination.
Regards