Change the tactic to the following:
Daemons/Turrets can now be summoned instantly and the cost of Resummon/Redeploy is set to 0. If you summon/deploy a new turret, while your previous Daemon/Turret is still alive, you won't lose any stacks, instead it is converted to the stack count for the new daemon/turret type.
Or if this is to powerful
Daemons/Turrets can now be summoned instantly and the cost of Resummon/Redeploy is set to 0. While this tactic is active you gain +20% damage but no longer +20% damage from staying near the daemon.
Structured balance proposals should be posted here. Posts in this section will be taken into account during class balance reviews.
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